Files
a301_game_server/cmd/server/main.go
2026-02-26 17:52:48 +09:00

76 lines
1.6 KiB
Go

package main
import (
"context"
"flag"
"os"
"os/signal"
"syscall"
"a301_game_server/config"
"a301_game_server/internal/db"
"a301_game_server/internal/game"
"a301_game_server/internal/network"
"a301_game_server/pkg/logger"
)
func main() {
configPath := flag.String("config", "config/config.yaml", "path to configuration file")
flag.Parse()
cfg, err := config.Load(*configPath)
if err != nil {
panic("failed to load config: " + err.Error())
}
if err := logger.Init(cfg.Log.Level); err != nil {
panic("failed to init logger: " + err.Error())
}
defer logger.Sync()
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
// Connect to PostgreSQL.
dbPool, err := db.NewPool(ctx, &cfg.Database)
if err != nil {
logger.Fatal("failed to connect to database", "error", err)
}
defer dbPool.Close()
// Run migrations.
if err := dbPool.RunMigrations(ctx); err != nil {
logger.Fatal("failed to run migrations", "error", err)
}
// Create game server.
gs := game.NewGameServer(cfg, dbPool)
gs.Start()
defer gs.Stop()
// Create and start network server.
srv := network.NewServer(cfg, gs)
// Graceful shutdown on SIGINT/SIGTERM.
sigCh := make(chan os.Signal, 1)
signal.Notify(sigCh, syscall.SIGINT, syscall.SIGTERM)
go func() {
sig := <-sigCh
logger.Info("received signal, shutting down", "signal", sig)
cancel()
}()
logger.Info("game server starting",
"address", cfg.Server.Address(),
"tickRate", cfg.World.TickRate,
"aoiEnabled", cfg.World.AOI.Enabled,
)
if err := srv.Start(ctx); err != nil {
logger.Fatal("server error", "error", err)
}
logger.Info("server shutdown complete")
}