diff --git a/main.go b/main.go index fdf5751..8c2d0a7 100644 --- a/main.go +++ b/main.go @@ -73,7 +73,7 @@ func handleURI(rawURI string) error { // 런처 자동 업데이트 체크 if updated, updateErr := ensureLauncher(serverInfo); updateErr != nil { - _ = updateErr // 업데이트 실패는 치명적이지 않음 + fmt.Fprintf(os.Stderr, "런처 업데이트 실패: %v\n", updateErr) } else if updated { cmd := exec.Command(os.Args[0], os.Args[1:]...) if err := cmd.Start(); err != nil { diff --git a/protocol.go b/protocol.go index ae840d8..5cd370b 100644 --- a/protocol.go +++ b/protocol.go @@ -15,8 +15,13 @@ import ( ) const ( - protocolName = "a301" - gameExeName = "A301.exe" + protocolName = "a301" + gameExeName = "A301.exe" +) + +// serverInfoURL and redeemTicketURL can be overridden at build time via +// -ldflags "-X main.serverInfoURL=... -X main.redeemTicketURL=..." +var ( serverInfoURL = "https://a301.api.tolelom.xyz/api/download/info" redeemTicketURL = "https://a301.api.tolelom.xyz/api/auth/redeem-ticket" ) @@ -122,7 +127,7 @@ func fetchServerInfoOnce() (*downloadInfo, error) { return nil, &errNoRetry{fmt.Errorf("게임이 아직 준비되지 않았습니다")} } if resp.StatusCode >= 400 { - return nil, &errNoRetry{fmt.Errorf("서버 오류 (HTTP %d)", resp.StatusCode)} + return nil, &errNoRetry{fmt.Errorf("요청 실패 (HTTP %d)", resp.StatusCode)} } var info downloadInfo @@ -157,7 +162,11 @@ func redeemTicket(ticket string) (string, error) { func redeemTicketFrom(url, ticket string) (string, error) { client := &http.Client{Timeout: 10 * time.Second} - body := fmt.Sprintf(`{"ticket":"%s"}`, ticket) + payload, err := json.Marshal(map[string]string{"ticket": ticket}) + if err != nil { + return "", fmt.Errorf("요청 데이터 생성 실패: %w", err) + } + body := string(payload) resp, err := client.Post(url, "application/json", strings.NewReader(body)) if err != nil { return "", fmt.Errorf("서버에 연결할 수 없습니다: %w", err)