fix : 로그 수정
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@@ -1060,7 +1060,7 @@ public class GameServer : ServerBase
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}
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SendTo(peer, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, response));
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Log.Debug("[GameServer] CHANGE_MAP HashKey={Key} OldMap={OldMapId} NewMap={MapId}", hashKey, oldMapId, packet.MapId);
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Log.Debug("[GameServer] CHANGE_MAP HashKey={Key} OldMap={OldMapId} NewMap={MapId}", hashKey, oldMapId, newMapId);
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}
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private void OnPartyChangeMap(NetPeer peer, int hashKey, byte[] payload)
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