fix : 패킷 Vector3 -> Position 변경 (유니티 호환성)
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@@ -152,7 +152,7 @@ public class StressTestClient
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{
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PlayerId = clientId,
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RotY = rotY,
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Position = new Packet.Vector3 { X = position.X, Y = 0, Z = position.Z }
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Position = new Packet.Position { X = position.X, Y = 0, Z = position.Z }
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};
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byte[] data = PacketSerializer.Serialize((ushort)PacketCode.TRANSFORM_PLAYER, pkt);
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writer.Put(data);
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