feat : 더미 이동 높이 조절
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@@ -144,7 +144,7 @@ public class DummyClients
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Position = new Packet.Position
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Position = new Packet.Position
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{
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{
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X = position.X,
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X = position.X,
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Y = -0.5f, // 높이는 버린다.
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Y = -11.09f, // 높이는 버린다.
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Z = position.Z
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Z = position.Z
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}
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}
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};
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};
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@@ -152,7 +152,7 @@ public class StressTestClient
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{
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{
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PlayerId = clientId,
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PlayerId = clientId,
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RotY = rotY,
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RotY = rotY,
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Position = new Packet.Position { X = position.X, Y = -0.5f, Z = position.Z }
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Position = new Packet.Position { X = position.X, Y = -11.09f, Z = position.Z }
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};
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};
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byte[] data = PacketSerializer.Serialize((ushort)PacketCode.TRANSFORM_PLAYER, pkt);
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byte[] data = PacketSerializer.Serialize((ushort)PacketCode.TRANSFORM_PLAYER, pkt);
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writer.Put(data);
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writer.Put(data);
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