fix : 서버 설정파일 빼기 작업
This commit is contained in:
@@ -1,6 +1,7 @@
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using System.Net;
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using System.Net.Http.Json;
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using System.Text.Json.Serialization;
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using MMOserver.Config;
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using MMOserver.Utils;
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using Serilog;
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@@ -8,8 +9,6 @@ namespace MMOserver.Api;
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public class RestApi : Singleton<RestApi>
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{
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private const string VERIFY_URL = "https://a301.api.tolelom.xyz";
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private const string INTERNAL_API_KEY = "017f15b28143fc67d2e5bed283c37d2da858b9f294990a5334238e055e3f5425";
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private readonly HttpClient httpClient = new HttpClient { Timeout = TimeSpan.FromSeconds(5) };
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private const int MAX_RETRY = 3;
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@@ -17,7 +16,7 @@ public class RestApi : Singleton<RestApi>
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public RestApi()
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{
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httpClient.DefaultRequestHeaders.Add("X-API-Key", INTERNAL_API_KEY);
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httpClient.DefaultRequestHeaders.Add("X-API-Key", AppConfig.RestApi.ApiKey);
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}
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// 토큰 검증 - 성공 시 username 반환
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@@ -25,7 +24,7 @@ public class RestApi : Singleton<RestApi>
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// 타임아웃/네트워크 오류 → 최대 MAX_RETRY회 재시도 후 null 반환
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public async Task<string?> VerifyTokenAsync(string token)
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{
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string url = VERIFY_URL + "/api/internal/auth/verify";
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string url = AppConfig.RestApi.BaseUrl + AppConfig.RestApi.VerifyToken;
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for (int attempt = 1; attempt <= MAX_RETRY; attempt++)
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{
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try
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62
MMOTestServer/MMOserver/Config/AppConfig.cs
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62
MMOTestServer/MMOserver/Config/AppConfig.cs
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@@ -0,0 +1,62 @@
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using Microsoft.Extensions.Configuration;
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namespace MMOserver.Config;
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public static class AppConfig
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{
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public static ServerConfig Server
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{
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get;
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private set;
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} = null!;
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public static RestApiConfig RestApi
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{
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get;
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private set;
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} = null!;
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public static void Initialize(IConfiguration config)
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{
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Server = new ServerConfig(config.GetSection("Server"));
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RestApi = new RestApiConfig(config.GetSection("RestApi"));
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}
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}
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public sealed class ServerConfig
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{
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public int Port
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{
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get;
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}
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public ServerConfig(IConfigurationSection section)
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{
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Port = int.Parse(section["Port"] ?? throw new InvalidOperationException("Server:Port is required in config.json"));
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}
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}
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public sealed class RestApiConfig
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{
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public string BaseUrl
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{
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get;
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}
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public string VerifyToken
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{
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get;
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}
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public string ApiKey
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{
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get;
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}
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public RestApiConfig(IConfigurationSection section)
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{
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BaseUrl = section["BaseUrl"] ?? throw new InvalidOperationException("RestApi:BaseUrl is required in config.json");
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VerifyToken = section["VerifyToken"] ?? throw new InvalidOperationException("RestApi:BaseUrl is required in config.json");
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ApiKey = section["ApiKey"] ?? throw new InvalidOperationException("RestApi:ApiKey is required in config.json");
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}
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}
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@@ -457,7 +457,7 @@ public class GameServer : ServerBase
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newParty.DeepCopySemi(preParty);
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// 최대 인원 체크
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if (newChannel.UserCount + newParty.PartyMemberIds.Count >= newChannel.UserCountMax)
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if (newChannel.UserCount + preParty.PartyMemberIds.Count >= newChannel.UserCountMax)
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{
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Log.Warning("[GameServer] INTO_CHANNEL_PARTY 채널 인원 초과 HashKey={Key} ChannelId={ChannelId} UserCount={Count}/{Max}",
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hashKey, packet.ChannelId, newChannel.UserCount, newChannel.UserCountMax);
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@@ -497,8 +497,9 @@ public class GameServer : ServerBase
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Type = PartyUpdateType.DELETE,
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LeaderId = preParty.LeaderId,
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};
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BroadcastToChannel(preChannelId,
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PacketSerializer.Serialize<UpdatePartyPacket>((ushort)PacketCode.UPDATE_PARTY, notify)); // 채널 전체 파티 목록 갱신
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// 채널 전체 파티 목록 갱신
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BroadcastToChannel(preChannelId, PacketSerializer.Serialize<UpdatePartyPacket>((ushort)PacketCode.UPDATE_PARTY, notify));
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// 새로운 채널에 파티원 넣기
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foreach (int memberId in newParty.PartyMemberIds)
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@@ -525,17 +526,22 @@ public class GameServer : ServerBase
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}
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// 새로운 채널에 파티를 추가한다.
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newChannel.GetPartyManager().CreateParty(newParty.LeaderId, newParty.PartyName, out newParty, newParty.PartyMemberIds);
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// 새 채널 기존 유저들에게 파티 생성 알림
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UpdatePartyPacket createNotify = new UpdatePartyPacket
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if (newChannel.GetPartyManager().CreateParty(newParty.LeaderId, newParty.PartyName, out PartyInfo? createdParty, newParty.PartyMemberIds) && createdParty != null)
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{
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PartyId = newParty.PartyId,
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Type = PartyUpdateType.CREATE,
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LeaderId = newParty.LeaderId,
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PartyName = newParty.PartyName,
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};
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BroadcastToChannel(packet.ChannelId, PacketSerializer.Serialize<UpdatePartyPacket>((ushort)PacketCode.UPDATE_PARTY, createNotify));
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// 새 채널 기존 유저들에게 파티 생성 알림
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UpdatePartyPacket createNotify = new UpdatePartyPacket
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{
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PartyId = createdParty.PartyId,
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Type = PartyUpdateType.CREATE,
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LeaderId = createdParty.LeaderId,
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PartyName = createdParty.PartyName,
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};
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BroadcastToChannel(packet.ChannelId, PacketSerializer.Serialize<UpdatePartyPacket>((ushort)PacketCode.UPDATE_PARTY, createNotify));
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}
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else
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{
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Log.Warning("[GameServer] 파티생성 실패 !!!");
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}
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}
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private void OnExitChannel(NetPeer peer, int hashKey, byte[] payload)
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@@ -688,7 +694,7 @@ public class GameServer : ServerBase
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}
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case PartyUpdateType.LEAVE:
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{
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if (!pm.LeaveParty(hashKey, out PartyInfo? party))
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if (!pm.LeaveParty(hashKey, out PartyInfo? party) || party == null)
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{
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SendError(peer, ErrorCode.PARTY_NOT_IN_PARTY);
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return;
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@@ -696,7 +702,7 @@ public class GameServer : ServerBase
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UpdatePartyPacket notify = new UpdatePartyPacket
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{
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PartyId = party.PartyId, Type = PartyUpdateType.DELETE, LeaderId = party?.LeaderId ?? 0, PlayerId = hashKey,
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PartyId = party.PartyId, Type = PartyUpdateType.DELETE, LeaderId = party.LeaderId, PlayerId = hashKey,
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};
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// 파티가 남아있으면 살린다.
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@@ -15,10 +15,9 @@ public class PartyManager
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// 파티 생성
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public bool CreateParty(int leaderId, string partyName, out PartyInfo? party, List<int>? memeberIds = null)
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{
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party = null;
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if (playerPartyMap.ContainsKey(leaderId))
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{
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party = null;
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return false; // 이미 파티에 속해있음
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Extensions.Configuration;
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using MMOserver.Config;
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using MMOserver.Game;
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using MMOserver.RDB;
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using Serilog;
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@@ -21,6 +22,8 @@ class Program
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.AddEnvironmentVariables() // 도커 배포용
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.Build();
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AppConfig.Initialize(config);
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// DB 연결
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// DbConnectionFactory dbFactory = new DbConnectionFactory(config);
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@@ -34,7 +37,7 @@ class Program
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Log.Information("Write Log Started");
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int port = 9500;
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int port = AppConfig.Server.Port;
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string connectionString = "test";
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GameServer gameServer = new GameServer(port, connectionString);
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@@ -1,4 +1,12 @@
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{
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{
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"Server": {
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"Port": 9500
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},
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"RestApi": {
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"BaseUrl": "https://a301.api.tolelom.xyz",
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"VerifyToken": "/api/internal/auth/verify",
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"ApiKey": "017f15b28143fc67d2e5bed283c37d2da858b9f294990a5334238e055e3f5425"
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},
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"Database": {
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"Host": "localhost",
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"Port": "0000",
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