fix : 변수 네이밍 수정
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@@ -453,8 +453,8 @@ public class GameServer : ServerBase
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}
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// 새로운 파티를 복사한다
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PartyInfo newParty = new PartyInfo();
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newParty.DeepCopySemi(preParty);
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PartyInfo tempParty = new PartyInfo();
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tempParty.DeepCopySemi(preParty);
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// 최대 인원 체크
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if (newChannel.UserCount + preParty.PartyMemberIds.Count >= newChannel.UserCountMax)
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@@ -485,7 +485,7 @@ public class GameServer : ServerBase
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preChannel.RemoveUser(memberId);
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// 현재 존재하는 파티원만 추가한다.
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newParty.PartyMemberIds.Add(memberId);
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tempParty.PartyMemberIds.Add(memberId);
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}
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}
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@@ -502,7 +502,7 @@ public class GameServer : ServerBase
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BroadcastToChannel(preChannelId, PacketSerializer.Serialize<UpdatePartyPacket>((ushort)PacketCode.UPDATE_PARTY, notify));
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// 새로운 채널에 파티원 넣기
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foreach (int memberId in newParty.PartyMemberIds)
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foreach (int memberId in tempParty.PartyMemberIds)
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{
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sessions.TryGetValue(memberId, out NetPeer? memberPeer);
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@@ -526,7 +526,9 @@ public class GameServer : ServerBase
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}
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// 새로운 채널에 파티를 추가한다.
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if (newChannel.GetPartyManager().CreateParty(newParty.LeaderId, newParty.PartyName, out PartyInfo? createdParty, newParty.PartyMemberIds) && createdParty != null)
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if (newChannel.GetPartyManager()
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.CreateParty(tempParty.LeaderId, tempParty.PartyName, out PartyInfo? createdParty, tempParty.PartyMemberIds) &&
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createdParty != null)
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{
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// 새 채널 기존 유저들에게 파티 생성 알림
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UpdatePartyPacket createNotify = new UpdatePartyPacket
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@@ -536,7 +538,8 @@ public class GameServer : ServerBase
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LeaderId = createdParty.LeaderId,
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PartyName = createdParty.PartyName,
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};
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BroadcastToChannel(packet.ChannelId, PacketSerializer.Serialize<UpdatePartyPacket>((ushort)PacketCode.UPDATE_PARTY, createNotify));
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BroadcastToChannel(packet.ChannelId,
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PacketSerializer.Serialize<UpdatePartyPacket>((ushort)PacketCode.UPDATE_PARTY, createNotify));
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}
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else
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{
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