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2 Commits
fix/mmo-se
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fb76f49ec0
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fb76f49ec0 | ||
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f8fa34edbc |
@@ -4,10 +4,39 @@ namespace MMOserver.Api;
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// API 응답(BossRaidAccessResponse)을 직접 노출하지 않고 이걸로 매핑해서 반환
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public sealed class BossRaidResult
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{
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public int RoomId { get; init; }
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public string SessionName { get; init; } = string.Empty;
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public int BossId { get; init; }
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public List<string> Players { get; init; } = new();
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public string Status { get; init; } = string.Empty;
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public string? Tokens { get; init; }
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public int RoomId
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{
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get;
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init;
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}
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public string SessionName
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{
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get;
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init;
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} = string.Empty;
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public int BossId
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{
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get;
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init;
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}
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public List<string> Players
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{
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get;
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init;
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} = new();
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public string Status
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{
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get;
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init;
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} = string.Empty;
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public Dictionary<string, string> Tokens
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{
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get;
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init;
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} = new();
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}
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@@ -73,13 +73,13 @@ public class RestApi : Singleton<RestApi>
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// 성공 시 BossRaidResult 반환, 실패/거절 시 null 반환
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public async Task<BossRaidResult?> BossRaidAccesssAsync(List<string> userNames, int bossId)
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{
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string url = AppConfig.RestApi.BaseUrl + "/api/internal/bossraid/entry";
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string url = AppConfig.RestApi.BaseUrl + AppConfig.RestApi.BossRaidAccess;
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for (int attempt = 1; attempt <= MAX_RETRY; attempt++)
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{
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try
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{
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HttpResponseMessage response = await httpClient.PostAsJsonAsync(url, new { usernames = userNames, bossId });
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HttpResponseMessage response = await httpClient.PostAsJsonAsync(url, new { usernames = userNames, bossId = bossId });
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// 401: API 키 인증 실패
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if (response.StatusCode == HttpStatusCode.Unauthorized)
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@@ -166,10 +166,10 @@ public class RestApi : Singleton<RestApi>
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}
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[JsonPropertyName("tokens")]
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public string? Tokens
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public Dictionary<string, string> Tokens
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{
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get;
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set;
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}
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} = new();
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}
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}
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@@ -30,9 +30,15 @@ public sealed class ServerConfig
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get;
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}
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public int ChannelCount
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{
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get;
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}
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public ServerConfig(IConfigurationSection section)
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{
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Port = int.Parse(section["Port"] ?? throw new InvalidOperationException("Server:Port is required in config.json"));
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ChannelCount = int.Parse(section["ChannelCount"] ?? "1");
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}
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}
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@@ -48,6 +54,11 @@ public sealed class RestApiConfig
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get;
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}
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public string BossRaidAccess
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{
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get;
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}
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public string ApiKey
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{
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get;
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@@ -57,6 +68,7 @@ public sealed class RestApiConfig
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{
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BaseUrl = section["BaseUrl"] ?? throw new InvalidOperationException("RestApi:BaseUrl is required in config.json");
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VerifyToken = section["VerifyToken"] ?? throw new InvalidOperationException("RestApi:BaseUrl is required in config.json");
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BossRaidAccess = section["BossRaidAccess"] ?? throw new InvalidOperationException("RestApi:BaseUrl is required in config.json");
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ApiKey = section["ApiKey"] ?? throw new InvalidOperationException("RestApi:ApiKey is required in config.json");
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}
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}
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@@ -1,4 +1,5 @@
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using LiteNetLib;
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using MMOserver.Config;
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using MMOserver.Utils;
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namespace MMOserver.Game.Channel;
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@@ -8,16 +9,12 @@ public class ChannelManager : Singleton<ChannelManager>
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// 채널 관리
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private Dictionary<int, Channel> channels = new Dictionary<int, Channel>();
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// 보스 레이드 채널
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private readonly int bossChannelStart = 10000;
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private readonly int bossChannelSize = 10;
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// 채널별 유저 관리 (유저 key, 채널 val)
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private Dictionary<int, int> connectUsers = new Dictionary<int, int>();
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public ChannelManager()
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{
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Initializer();
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Initializer(AppConfig.Server.ChannelCount);
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}
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public void Initializer(int channelSize = 1)
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@@ -26,13 +23,6 @@ public class ChannelManager : Singleton<ChannelManager>
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{
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channels.Add(i, new Channel(i));
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}
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// 보스 채널 생성
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for (int i = 1; i <= bossChannelSize; i++)
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{
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int bossChannel = i + bossChannelStart;
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channels.Add(bossChannel, new Channel(bossChannel));
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}
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}
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public Channel GetChannel(int channelId)
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@@ -103,7 +103,7 @@ public class GameServer : ServerBase
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{
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AccTokenPacket accTokenPacket = Serializer.Deserialize<AccTokenPacket>(new ReadOnlyMemory<byte>(payload));
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string token = accTokenPacket.Token;
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string username = "";
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string? username = "";
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tokenHash.TryGetValue(token, out int hashKey);
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if (hashKey <= 1000)
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{
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@@ -122,7 +122,7 @@ public class GameServer : ServerBase
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{
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// 신규 연결: 웹서버에 JWT 검증 요청
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username = await RestApi.Instance.VerifyTokenAsync(token);
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if (username == null)
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if (username == null || username.Trim().Length <= 0)
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{
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Log.Warning("[Server] 토큰 검증 실패 - 연결 거부 PeerId={Id}", peer.Id);
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userUuidGenerator.Release(hashKey);
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@@ -1073,7 +1073,11 @@ public class GameServer : ServerBase
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List<string> userNames = new List<string>();
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foreach (int memberId in party.PartyMemberIds)
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{
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userNames.Add(channel.GetPlayer(memberId).Nickname);
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Player? memberPlayer = channel.GetPlayer(memberId);
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if (memberPlayer != null)
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{
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userNames.Add(memberPlayer.Nickname);
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}
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}
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BossRaidResult? result = await RestApi.Instance.BossRaidAccesssAsync(userNames, 1);
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@@ -1144,10 +1148,16 @@ public class GameServer : ServerBase
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SendTo(memberPeer, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, response));
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// 모두에게 레이드로 이동 (할당된 실제 레이드 맵 ID 전달)
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SendTo(peer,
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PacketSerializer.Serialize((ushort)PacketCode.INTO_BOSS_RAID,
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new IntoBossRaidPacket
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{ RaidId = assignedRaidMapId, IsSuccess = true, Session = result.SessionName, Token = result.Tokens }));
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if (result.Tokens.ContainsKey(memberPlayer.Nickname.Trim()))
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{
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SendTo(peer,
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PacketSerializer.Serialize((ushort)PacketCode.INTO_BOSS_RAID,
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new IntoBossRaidPacket
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{
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RaidId = assignedRaidMapId, IsSuccess = true, Session = result.SessionName,
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Token = result.Tokens[memberPlayer.Nickname.Trim()]
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}));
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}
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}
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Log.Debug("[GameServer] INTO_BOSS_RAID HashKey={Key} PartyId={PartyId} AssignedRaidMapId={RaidId}", hashKey, party.PartyId,
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@@ -1,10 +1,12 @@
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{
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"Server": {
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"Port": 9500
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"Port": 9500,
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"ChannelCount": 5
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},
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"RestApi": {
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"BaseUrl": "https://a301.api.tolelom.xyz",
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"VerifyToken": "/api/internal/auth/verify",
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"BossRaidAccess": "/api/internal/bossraid/entry",
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"ApiKey": "017f15b28143fc67d2e5bed283c37d2da858b9f294990a5334238e055e3f5425"
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},
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"Database": {
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