namespace MMOserver.Game.Engine; public class Vector3 { public float X { get; set; } public float Y { get; set; } public float Z { get; set; } public Vector3() { X = 0; Y = 0; Z = 0; } public Vector3(int x, int y, int z) { X = x; Y = y; // 수직 사실상 안쓰겠다. Z = z; } public static Vector3 Zero() { return new Vector3(0, 0, 0); } }