using LiteNetLib; using ServerLib.Service; namespace MMOserver.Game; public class GameServer : ServerBase { public GameServer(int port, string connectionString) : base(port, connectionString) { } protected override void OnSessionConnected(NetPeer peer, long hashKey) { throw new NotImplementedException(); } protected override void OnSessionDisconnected(NetPeer peer, long hashKey, DisconnectInfo info) { throw new NotImplementedException(); } protected override void HandlePacket(NetPeer peer, long hashKey, ushort type, byte[] payload) { throw new NotImplementedException(); } }