using MMOserver.Game.Service; using ServerLib.Service; namespace MMOserver.Game.Channel; public abstract class UserContainer { protected readonly Dictionary users = new(); public virtual void AddUser(int userId, Player player) { users.Add(userId, player); } public virtual void RemoveUser(int userId) { users.Remove(userId); } public virtual int HasUser(int userId) { return users.ContainsKey(userId) ? userId : -1; } public virtual Player? GetPlayer(int userId) { users.TryGetValue(userId, out Player? player); return player; } public virtual IEnumerable GetPlayers() { return users.Values; } public IEnumerable GetConnectUsers() { return users.Keys; } public Dictionary GetUsers() { return users; } public int UserCount => users.Count; }