namespace MMOserver.Game; public class Player { public int HashKey { get; set; } public int PlayerId { get; set; } public string Nickname { get; set; } = string.Empty; public int Level { get; set; } public int Hp { get; set; } public int MaxHp { get; set; } public int Mp { get; set; } public int MaxMp { get; set; } // 위치/방향 (클라이언트 패킷과 동일하게 float) public float PosX { get; set; } public float PosY { get; set; } public float PosZ { get; set; } public float RotY { get; set; } // 현재 위치한 맵 ID public int CurrentMapId { get; set; } }