83 lines
1.5 KiB
C#
83 lines
1.5 KiB
C#
using MMOserver.Game.Channel.Maps;
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namespace MMOserver.Game.Channel;
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public class Channel
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{
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// 로비
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private Robby robby = new Robby();
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// 채널 내 유저 상태 (hashKey → Player)
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private Dictionary<long, Player> connectUsers = new Dictionary<long, Player>();
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public int ChannelId
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{
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get;
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private set;
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}
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public int UserCount
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{
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get;
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private set;
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}
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public int UserCountMax
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{
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get;
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private set;
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} = 100;
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public Channel(int channelId)
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{
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ChannelId = channelId;
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}
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public void AddUser(long userId, Player player)
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{
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connectUsers[userId] = player;
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UserCount++;
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}
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public void RemoveUser(long userId)
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{
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connectUsers.Remove(userId);
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UserCount--;
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}
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// 채널 내 모든 유저의 hashKey 반환
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public IEnumerable<long> GetConnectUsers()
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{
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return connectUsers.Keys;
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}
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// 채널 내 모든 Player 반환
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public IEnumerable<Player> GetPlayers()
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{
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return connectUsers.Values;
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}
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// 특정 유저의 Player 반환
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public Player? GetPlayer(long userId)
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{
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connectUsers.TryGetValue(userId, out Player? player);
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return player;
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}
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public int HasUser(long userId)
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{
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if (connectUsers.ContainsKey(userId))
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{
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return ChannelId;
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}
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return -1;
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}
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// 로비 가져옴
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public Robby GetRobby()
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{
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return robby;
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}
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}
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