Files
a301_mmo_game_server/MMOTestServer/MMOserver/Game/Service/PartyChangeMapHandler.cs

96 lines
3.3 KiB
C#

using LiteNetLib;
using MMOserver.Game.Channel;
using MMOserver.Game.Channel.Maps;
using MMOserver.Game.Party;
using MMOserver.Packet;
using ProtoBuf;
using Serilog;
using ServerLib.Packet;
using ServerLib.Service;
namespace MMOserver.Game.Service;
/*
* 파티단위 맵 이동 메시지 핸들러
*/
public partial class GameServer : ServerBase
{
private void OnPartyChangeMap(NetPeer peer, int hashKey, byte[] payload)
{
PartyChangeMapPacket packet = Serializer.Deserialize<PartyChangeMapPacket>(new ReadOnlyMemory<byte>(payload));
ChannelManager cm = ChannelManager.Instance;
int channelId = cm.HasUser(hashKey);
if (channelId < 0)
{
return;
}
Channel.Channel channel = cm.GetChannel(channelId);
// 맵 유효성 체크
if (channel.GetMap(packet.MapId) == null)
{
Log.Warning("[GameServer] PARTY_CHANGE_MAP 유효하지 않은 맵 HashKey={Key} MapId={MapId}", hashKey, packet.MapId);
return;
}
// 파티 확인
PartyInfo? party = channel.GetPartyManager().GetParty(packet.PartyId);
if (party == null)
{
Log.Warning("[GameServer] PARTY_CHANGE_MAP 파티 없음 HashKey={Key} PartyId={PartyId}", hashKey, packet.PartyId);
return;
}
// 파티원 전체 맵 이동 + 각자에게 알림
foreach (int memberId in party.PartyMemberIds)
{
Player? memberPlayer = channel.GetPlayer(memberId);
if (memberPlayer == null)
{
continue;
}
int oldMapId = memberPlayer.CurrentMapId;
channel.ChangeMap(memberId, memberPlayer, packet.MapId);
if (!sessions.TryGetValue(memberId, out NetPeer? memberPeer))
{
continue;
}
PlayerInfo memberInfo = memberPlayer.ToPlayerInfo();
// 기존 맵 유저들에게 퇴장 알림
ChangeMapPacket exitNotify = new() { MapId = oldMapId, IsAdd = false, Player = memberInfo };
BroadcastToMap(channelId, oldMapId, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, exitNotify));
// 새 맵 유저들에게 입장 알림 (본인 제외)
ChangeMapPacket enterNotify = new() { MapId = packet.MapId, IsAdd = true, Player = memberInfo };
BroadcastToMap(channelId, packet.MapId, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, enterNotify), memberPeer);
// 본인에게 새 맵 플레이어 목록 전달
ChangeMapPacket response = new() { MapId = packet.MapId };
AMap? newMap = channel.GetMap(packet.MapId);
if (newMap != null)
{
foreach ((int uid, Player player) in newMap.GetUsers())
{
if (uid == memberId)
{
continue;
}
response.Players.Add(player.ToPlayerInfo());
}
}
SendTo(memberPeer, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, response));
}
Log.Debug("[GameServer] PARTY_CHANGE_MAP HashKey={Key} PartyId={PartyId} MapId={MapId}", hashKey, packet.PartyId, packet.MapId);
}
}