43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using LiteNetLib;
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using MMOserver.Game.Channel;
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using MMOserver.Packet;
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using ProtoBuf;
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using ServerLib.Packet;
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using ServerLib.Service;
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namespace MMOserver.Game.Service;
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/*
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* 플레이어 위치/방향 업데이트 핸들러
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*/
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public partial class GameServer : ServerBase
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{
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private void OnTransformPlayer(NetPeer peer, int hashKey, byte[] payload)
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{
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TransformPlayerPacket packet = Serializer.Deserialize<TransformPlayerPacket>(new ReadOnlyMemory<byte>(payload));
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ChannelManager cm = ChannelManager.Instance;
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int channelId = cm.HasUser(hashKey);
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if (channelId < 0)
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{
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return;
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}
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// 채널 내 플레이어 위치/방향 상태 갱신
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Player? player = cm.GetChannel(channelId).GetPlayer(hashKey);
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if (player == null)
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{
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return;
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}
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player.PosX = packet.Position.X;
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player.PosY = packet.Position.Y;
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player.PosZ = packet.Position.Z;
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player.RotY = packet.RotY;
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// 같은 맵 유저들에게 위치/방향 브로드캐스트 (나 제외)
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byte[] data = PacketSerializer.Serialize((ushort)PacketCode.TRANSFORM_PLAYER, packet);
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BroadcastToMap(channelId, player.CurrentMapId, data, peer, DeliveryMethod.Unreliable);
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}
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}
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