87 lines
2.8 KiB
C#
87 lines
2.8 KiB
C#
using LiteNetLib;
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using MMOserver.Game.Channel;
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using MMOserver.Game.Channel.Maps;
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using MMOserver.Packet;
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using ProtoBuf;
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using Serilog;
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using ServerLib.Packet;
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using ServerLib.Service;
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namespace MMOserver.Game.Service;
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/*
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* 맵 이동 메시지 핸들러
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*/
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public partial class GameServer : ServerBase
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{
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private void OnChangeMap(NetPeer peer, int hashKey, byte[] payload)
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{
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ChangeMapPacket packet = Serializer.Deserialize<ChangeMapPacket>(new ReadOnlyMemory<byte>(payload));
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ChannelManager cm = ChannelManager.Instance;
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int channelId = cm.HasUser(hashKey);
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if (channelId < 0)
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{
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return;
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}
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Channel.Channel channel = cm.GetChannel(channelId);
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Player? player = channel.GetPlayer(hashKey);
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if (player == null)
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{
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return;
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}
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int oldMapId = player.CurrentMapId;
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int newMapId = packet.MapId;
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// 일단 보스맵에서 로비로 원복할떄 캐싱해둔 걸로 교체
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if (newMapId == -1)
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{
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if (player.PreviousMapId > 0)
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{
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// 레이드 맵 사용 종료 처리
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channel.RemoveInstanceMap(oldMapId);
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newMapId = player.PreviousMapId;
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player.PreviousMapId = 0;
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}
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}
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if (!channel.ChangeMap(hashKey, player, newMapId))
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{
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Log.Warning("[GameServer] CHANGE_MAP 유효하지 않은 맵 HashKey={Key} MapId={MapId}", hashKey, newMapId);
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return;
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}
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PlayerInfo playerInfo = player.ToPlayerInfo();
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// 기존 맵 유저들에게 퇴장 알림
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ChangeMapPacket exitNotify = new() { MapId = oldMapId, IsAdd = false, Player = playerInfo };
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BroadcastToMap(channelId, oldMapId, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, exitNotify));
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// 새 맵 유저들에게 입장 알림 (본인 제외)
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ChangeMapPacket enterNotify = new() { MapId = newMapId, IsAdd = true, Player = playerInfo };
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BroadcastToMap(channelId, newMapId, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, enterNotify), peer);
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// 본인에게 새 맵 플레이어 목록 전달
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ChangeMapPacket response = new() { MapId = newMapId };
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AMap? newMap = channel.GetMap(newMapId);
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if (newMap != null)
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{
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foreach ((int uid, Player memberPlayer) in newMap.GetUsers())
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{
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if (uid == hashKey)
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{
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continue;
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}
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response.Players.Add(memberPlayer.ToPlayerInfo());
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}
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}
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SendTo(peer, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, response));
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Log.Debug("[GameServer] CHANGE_MAP HashKey={Key} OldMap={OldMapId} NewMap={MapId}", hashKey, oldMapId, newMapId);
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}
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}
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