41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using LiteNetLib;
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using MMOserver.Game.Channel;
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using MMOserver.Packet;
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using ProtoBuf;
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using Serilog;
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using ServerLib.Service;
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namespace MMOserver.Game.Service;
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/*
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* 채널 나가는 메시지 핸들러
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*/
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public partial class GameServer : ServerBase
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{
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private void OnExitChannel(NetPeer peer, int hashKey, byte[] payload)
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{
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ExitChannelPacket packet = Serializer.Deserialize<ExitChannelPacket>(new ReadOnlyMemory<byte>(payload));
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ChannelManager cm = ChannelManager.Instance;
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// 제거 전에 채널/플레이어 정보 저장 (브로드캐스트에 필요)
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int channelId = cm.HasUser(hashKey);
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Player? player = channelId >= 0 ? cm.GetChannel(channelId).GetPlayer(hashKey) : null;
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// 파티 자동 탈퇴
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if (channelId >= 0)
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{
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HandlePartyLeaveOnExit(channelId, hashKey);
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}
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cm.RemoveUser(hashKey);
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Log.Debug("[GameServer] EXIT_CHANNEL HashKey={Key} PlayerId={PlayerId}", hashKey, packet.PlayerId);
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// 같은 채널 유저들에게 나갔다고 알림
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if (channelId >= 0 && player != null)
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{
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SendExitChannelPacket(peer, hashKey, channelId, player);
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}
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}
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}
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