Files
a301_mmo_game_server/MMOTestServer/MMOserver/Game/Service/ExitChannelHandler.cs

41 lines
1.2 KiB
C#

using LiteNetLib;
using MMOserver.Game.Channel;
using MMOserver.Packet;
using ProtoBuf;
using Serilog;
using ServerLib.Service;
namespace MMOserver.Game.Service;
/*
* 채널 나가는 메시지 핸들러
*/
public partial class GameServer : ServerBase
{
private void OnExitChannel(NetPeer peer, int hashKey, byte[] payload)
{
ExitChannelPacket packet = Serializer.Deserialize<ExitChannelPacket>(new ReadOnlyMemory<byte>(payload));
ChannelManager cm = ChannelManager.Instance;
// 제거 전에 채널/플레이어 정보 저장 (브로드캐스트에 필요)
int channelId = cm.HasUser(hashKey);
Player? player = channelId >= 0 ? cm.GetChannel(channelId).GetPlayer(hashKey) : null;
// 파티 자동 탈퇴
if (channelId >= 0)
{
HandlePartyLeaveOnExit(channelId, hashKey);
}
cm.RemoveUser(hashKey);
Log.Debug("[GameServer] EXIT_CHANNEL HashKey={Key} PlayerId={PlayerId}", hashKey, packet.PlayerId);
// 같은 채널 유저들에게 나갔다고 알림
if (channelId >= 0 && player != null)
{
SendExitChannelPacket(peer, hashKey, channelId, player);
}
}
}