43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using LiteNetLib;
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using MMOserver.Game.Channel;
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using MMOserver.Packet;
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using ProtoBuf;
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using ServerLib.Packet;
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using ServerLib.Service;
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namespace MMOserver.Game.Service;
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/*
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* 채널 내 플레이어 정보 갱신 메시지 핸들러
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*/
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public partial class GameServer : ServerBase
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{
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private void OnStatePlayer(NetPeer peer, int hashKey, byte[] payload)
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{
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StatePlayerPacket packet = Serializer.Deserialize<StatePlayerPacket>(new ReadOnlyMemory<byte>(payload));
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ChannelManager cm = ChannelManager.Instance;
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int channelId = cm.HasUser(hashKey);
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if (channelId < 0)
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{
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return;
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}
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// 채널 내 플레이어 HP/MP 상태 갱신
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Player? player = cm.GetChannel(channelId).GetPlayer(hashKey);
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if (player == null)
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{
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return;
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}
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player.Hp = packet.Hp;
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player.MaxHp = packet.MaxHp;
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player.Mp = packet.Mp;
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player.MaxMp = packet.MaxMp;
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// 같은 맵 유저들에게 스테이트 브로드캐스트 (나 제외)
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byte[] data = PacketSerializer.Serialize((ushort)PacketCode.STATE_PLAYER, packet);
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BroadcastToMap(channelId, player.CurrentMapId, data, peer);
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}
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}
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