Files
a301_mmo_game_server/MMOTestServer/MMOserver/Game/Channel/ChannelManager.cs

85 lines
1.8 KiB
C#

namespace MMOserver.Game.Channel;
public class ChannelManager
{
// 일단은 채널은 서버 켤때 고정으로간다 1개
public static ChannelManager Instance
{
get;
} = new ChannelManager();
// 채널 관리
private List<Channel> channels = new List<Channel>();
// 채널별 유저 관리 (유저 key, 채널 val)
private Dictionary<long, int> connectUsers = new Dictionary<long, int>();
public ChannelManager()
{
Initializer();
}
public void Initializer(int channelSize = 1)
{
for (int i = 0; i < channelSize; i++)
{
channels.Add(new Channel(i));
}
}
public Channel GetChannel(int channelId)
{
return channels[channelId];
}
public List<Channel> GetChannels()
{
return channels;
}
public void AddUser(int channelId, long userId, Player player)
{
// 유저 추가
connectUsers[userId] = channelId;
// 채널에 유저 추가
channels[channelId].AddUser(userId, player);
}
public bool RemoveUser(long userId)
{
// 채널 있으면
int channelId = connectUsers[userId];
// 날린다.
if (channelId >= 0)
{
channels[channelId].RemoveUser(userId);
connectUsers.Remove(userId);
return true;
}
return false;
}
public int HasUser(long userId)
{
int channelId = -1;
if (connectUsers.ContainsKey(userId))
{
channelId = connectUsers[userId];
}
if (channelId != -1)
{
return channels[channelId].HasUser(userId);
}
return channelId;
}
public Dictionary<long, int> GetConnectUsers()
{
return connectUsers;
}
}