Files
a301_mmo_game_server/MMOTestServer/MMOserver/Game/GameServer.cs

1207 lines
44 KiB
C#

using LiteNetLib;
using LiteNetLib.Utils;
using MMOserver.Api;
using MMOserver.Game.Channel;
using MMOserver.Game.Channel.Maps;
using MMOserver.Game.Party;
using MMOserver.Packet;
using MMOserver.Utils;
using ProtoBuf;
using Serilog;
using ServerLib.Packet;
using ServerLib.Service;
namespace MMOserver.Game;
public class GameServer : ServerBase
{
private readonly Dictionary<ushort, Action<NetPeer, int, byte[]>> packetHandlers;
private readonly UuidGenerator userUuidGenerator;
public GameServer(int port, string connectionString) : base(port, connectionString)
{
packetHandlers = new Dictionary<ushort, Action<NetPeer, int, byte[]>>
{
[(ushort)PacketCode.INTO_CHANNEL] = OnIntoChannel,
[(ushort)PacketCode.INTO_CHANNEL_PARTY] = OnIntoChannelParty,
[(ushort)PacketCode.EXIT_CHANNEL] = OnExitChannel,
[(ushort)PacketCode.TRANSFORM_PLAYER] = OnTransformPlayer,
[(ushort)PacketCode.ACTION_PLAYER] = OnActionPlayer,
[(ushort)PacketCode.STATE_PLAYER] = OnStatePlayer,
[(ushort)PacketCode.CHANGE_MAP] = OnChangeMap,
[(ushort)PacketCode.PARTY_CHANGE_MAP] = OnPartyChangeMap,
[(ushort)PacketCode.INTO_BOSS_RAID] = OnIntoBossRaid,
[(ushort)PacketCode.REQUEST_PARTY] = OnRequestParty,
[(ushort)PacketCode.CHAT] = OnChat
};
userUuidGenerator = new UuidGenerator();
}
protected override void HandleEcho(NetPeer peer, byte[] payload)
{
if (payload.Length < 4)
{
Log.Warning("[Server] Echo 페이로드 크기 오류 PeerId={Id} Length={Len}", peer.Id, payload.Length);
return;
}
// 세션에 넣지는 않는다.
NetDataReader reader = new(payload);
short code = reader.GetShort();
short bodyLength = reader.GetShort();
EchoPacket echoPacket = Serializer.Deserialize<EchoPacket>(payload.AsMemory(4));
Log.Debug("[Echo] : addr={Addr}, str={Str}", peer.Address, echoPacket.Str);
// Echo메시지는 순서보장 안함 HOL Blocking 제거
SendTo(peer, payload, DeliveryMethod.ReliableUnordered);
}
protected override void HandleAuthDummy(NetPeer peer, byte[] payload)
{
DummyAccTokenPacket accTokenPacket = Serializer.Deserialize<DummyAccTokenPacket>(new ReadOnlyMemory<byte>(payload));
int hashKey = accTokenPacket.Token;
if (sessions.TryGetValue(hashKey, out NetPeer? existing))
{
// WiFi → LTE 전환 등 재연결: 이전 피어 교체
existing.Tag = null;
sessions.Remove(hashKey);
Log.Information("[Server] 재연결 HashKey={Key} Old={Old} New={New}", hashKey, existing.Id, peer.Id);
existing.Disconnect();
}
peer.Tag = new Session(hashKey, peer);
sessions[hashKey] = peer;
pendingPeers.Remove(peer.Id);
if (hashKey <= 1000)
{
// 더미 클라다.
ChannelManager cm = ChannelManager.Instance;
Player newPlayer = new()
{
HashKey = hashKey,
PlayerId = hashKey,
Nickname = hashKey.ToString(),
CurrentMapId = 1
};
cm.AddUser(1, hashKey, newPlayer, peer);
}
else
{
Log.Error("[Server] Dummy 클라이언트가 아닙니다. 연결을 종료합니다. HashKey={Key} PeerId={Id}", hashKey, peer.Id);
peer.Disconnect();
return;
}
Log.Information("[Server] 인증 완료 HashKey={Key} PeerId={Id}", hashKey, peer.Id);
OnSessionConnected(peer, hashKey);
}
protected override async void HandleAuth(NetPeer peer, byte[] payload)
{
AccTokenPacket accTokenPacket = Serializer.Deserialize<AccTokenPacket>(new ReadOnlyMemory<byte>(payload));
string token = accTokenPacket.Token;
string username = "";
tokenHash.TryGetValue(token, out int hashKey);
if (hashKey <= 1000)
{
hashKey = userUuidGenerator.Create();
}
if (sessions.TryGetValue(hashKey, out NetPeer? existing))
{
// WiFi → LTE 전환 등 재연결: 이전 피어 교체 (토큰 재검증 불필요)
existing.Tag = null;
sessions.Remove(hashKey);
Log.Information("[Server] 재연결 HashKey={Key} Old={Old} New={New}", hashKey, existing.Id, peer.Id);
existing.Disconnect();
}
else
{
// 신규 연결: 웹서버에 JWT 검증 요청
username = await RestApi.Instance.VerifyTokenAsync(token);
if (username == null)
{
Log.Warning("[Server] 토큰 검증 실패 - 연결 거부 PeerId={Id}", peer.Id);
userUuidGenerator.Release(hashKey);
peer.Disconnect();
return;
}
Log.Information("[Server] 토큰 검증 성공 Username={Username} PeerId={Id}", username, peer.Id);
}
peer.Tag = new Session(hashKey, peer);
((Session)peer.Tag).Token = token;
if (username.Length > 0)
{
((Session)peer.Tag).UserName = username;
}
sessions[hashKey] = peer;
tokenHash[token] = hashKey;
pendingPeers.Remove(peer.Id);
Log.Information("[Server] 인증 완료 HashKey={Key} PeerId={Id}", hashKey, peer.Id);
OnSessionConnected(peer, hashKey);
}
protected override void OnSessionConnected(NetPeer peer, int hashKey)
{
Log.Information("[GameServer] 세션 연결 HashKey={Key} PeerId={Id}", hashKey, peer.Id);
// 만약 wifi-lte 로 바꿔졌다 이때 이미 로비에 들어가 있다면 넘긴다.
ChannelManager cm = ChannelManager.Instance;
int channelId = cm.HasUser(hashKey);
if (channelId >= 0)
{
// 재연결: Channel 내 peer 참조 갱신 후 채널 유저 목록 전송
cm.GetChannel(channelId).UpdatePeer(hashKey, peer);
SendIntoChannelPacket(peer, hashKey);
}
else
{
// 모든 채널 정보 던진다
SendLoadChannelPacket(peer, hashKey);
}
}
protected override void OnSessionDisconnected(NetPeer peer, int hashKey, DisconnectInfo info)
{
ChannelManager cm = ChannelManager.Instance;
// 제거 전에 채널/플레이어 정보 저장 (브로드캐스트에 필요)
int channelId = cm.HasUser(hashKey);
Player? player = channelId >= 0 ? cm.GetChannel(channelId).GetPlayer(hashKey) : null;
if (cm.RemoveUser(hashKey))
{
Log.Information("[GameServer] 세션 해제 HashKey={Key} Reason={Reason}", hashKey, info.Reason);
if (channelId >= 0 && player != null)
{
// 파티 자동 탈퇴
HandlePartyLeaveOnExit(channelId, hashKey);
// 같은 채널 유저들에게 나갔다고 알림
SendExitChannelPacket(peer, hashKey, channelId, player);
}
}
userUuidGenerator.Release(hashKey);
}
protected override void HandlePacket(NetPeer peer, int hashKey, ushort type, byte[] payload)
{
if (packetHandlers.TryGetValue(type, out Action<NetPeer, int, byte[]>? handler))
{
try
{
handler(peer, hashKey, payload);
}
catch (Exception ex)
{
Log.Error(ex, "[GameServer] 패킷 처리 중 예외 Type={Type} HashKey={Key}", type, hashKey);
}
}
else
{
Log.Warning("[GameServer] 알 수 없는 패킷 Type={Type}", type);
}
}
// ============================================================
// 보내는 패킷
// ============================================================
private void SendLoadChannelPacket(NetPeer peer, int hashKey)
{
LoadChannelPacket loadChannelPacket = new();
foreach (Channel.Channel channel in ChannelManager.Instance.GetChannels().Values)
{
if (channel.ChannelId <= 0)
{
continue;
}
if (channel.ChannelId >= 1000)
{
continue;
}
ChannelInfo info = new();
info.ChannelId = channel.ChannelId;
info.ChannelUserCount = channel.UserCount;
info.ChannelUserMax = channel.UserCountMax;
loadChannelPacket.Channels.Add(info);
}
byte[] data = PacketSerializer.Serialize((ushort)PacketCode.LOAD_CHANNEL, loadChannelPacket);
SendTo(peer, data);
}
// 나간 유저를 같은 채널 유저들에게 알림 (UPDATE_CHANNEL_USER IsAdd=false)
private void SendExitChannelPacket(NetPeer peer, int hashKey, int channelId, Player player)
{
UpdateChannelUserPacket packet = new()
{
Players = ToPlayerInfo(player),
IsAdd = false
};
byte[] data = PacketSerializer.Serialize((ushort)PacketCode.UPDATE_CHANNEL_USER, packet);
// 이미 채널에서 제거된 후라 나간 본인에게는 전송되지 않음
BroadcastToChannel(channelId, data);
}
// 채널 입장 시 패킷 전송
// - 새 유저에게 : 기존 채널 유저 목록 (INTO_CHANNEL)
// - 기존 유저들에게 : 새 유저 입장 알림 (UPDATE_CHANNEL_USER IsAdd=true)
private void SendIntoChannelPacket(NetPeer peer, int hashKey)
{
ChannelManager cm = ChannelManager.Instance;
int channelId = cm.HasUser(hashKey);
if (channelId < 0)
{
return;
}
Channel.Channel channel = cm.GetChannel(channelId);
Player? myPlayer = channel.GetPlayer(hashKey);
// 1. 새 유저에게: 자신을 제외한 기존 채널 유저 목록 + 파티 목록 전송
IntoChannelPacket response = new() { ChannelId = channelId };
foreach (int userId in channel.GetConnectUsers())
{
if (userId == hashKey)
{
continue;
}
Player? p = channel.GetPlayer(userId);
if (p != null)
{
response.Players.Add(ToPlayerInfo(p));
}
}
foreach (PartyInfo party in channel.GetPartyManager().GetAllParties())
{
response.Parties.Add(new PartyInfoData
{
PartyId = party.PartyId,
LeaderId = party.LeaderId,
MemberPlayerIds = new List<int>(party.PartyMemberIds),
PartyName = party.PartyName
});
}
byte[] toNewUser = PacketSerializer.Serialize((ushort)PacketCode.INTO_CHANNEL, response);
SendTo(peer, toNewUser);
// 2. 기존 유저들에게: 새 유저 입장 알림
if (myPlayer != null)
{
UpdateChannelUserPacket notify = new()
{
Players = ToPlayerInfo(myPlayer),
IsAdd = true
};
byte[] toOthers = PacketSerializer.Serialize((ushort)PacketCode.UPDATE_CHANNEL_USER, notify);
BroadcastToChannel(channelId, toOthers, peer);
}
}
// 채널 입장 시 패킷 전송
// - 자신 유저에게 : 내 정보 (LOAD_GAME)
private void SendLoadGame(NetPeer peer, int hashKey)
{
ChannelManager cm = ChannelManager.Instance;
int channelId = cm.HasUser(hashKey);
Player? player = channelId >= 0 ? cm.GetChannel(channelId).GetPlayer(hashKey) : null;
if (player == null)
{
Log.Warning("[GameServer] LOAD_GAME 플레이어 없음 HashKey={Key}", hashKey);
byte[] denied =
PacketSerializer.Serialize((ushort)PacketCode.LOAD_GAME, new LoadGamePacket { IsAccepted = false });
SendTo(peer, denied);
return;
}
LoadGamePacket packet = new()
{
IsAccepted = true,
Player = ToPlayerInfo(player),
MaplId = channelId
};
byte[] data = PacketSerializer.Serialize((ushort)PacketCode.LOAD_GAME, packet);
SendTo(peer, data);
Log.Debug("[GameServer] LOAD_GAME HashKey={Key} PlayerId={PlayerId} ChannelId={ChannelId}", hashKey, player.PlayerId, channelId);
}
// ============================================================
// 채널 브로드캐스트 헬퍼
// ============================================================
// 특정 채널의 모든 유저에게 전송 (exclude 지정 시 해당 피어 제외)
// Channel이 NetPeer를 직접 보유하므로 sessions 교차 조회 없음
private void BroadcastToChannel(int channelId, byte[] data, NetPeer? exclude = null,
DeliveryMethod method = DeliveryMethod.ReliableOrdered)
{
Channel.Channel channel = ChannelManager.Instance.GetChannel(channelId);
foreach (NetPeer targetPeer in channel.GetConnectPeers())
{
if (exclude != null && targetPeer.Id == exclude.Id)
{
continue;
}
SendTo(targetPeer, data, method);
}
}
// 특정 맵의 유저들에게 전송 (exclude 지정 시 해당 피어 제외)
private void BroadcastToMap(int channelId, int mapId, byte[] data, NetPeer? exclude = null,
DeliveryMethod method = DeliveryMethod.ReliableOrdered)
{
AMap? map = ChannelManager.Instance.GetChannel(channelId).GetMap(mapId);
if (map == null)
{
return;
}
foreach (int userId in map.GetUsers().Keys)
{
if (!sessions.TryGetValue(userId, out NetPeer? targetPeer))
{
continue;
}
if (exclude != null && targetPeer.Id == exclude.Id)
{
continue;
}
SendTo(targetPeer, data, method);
}
}
// ============================================================
// Player ↔ PlayerInfo 변환 (패킷 전송 시에만 사용)
// ============================================================
private static PlayerInfo ToPlayerInfo(Player player)
{
return new PlayerInfo
{
PlayerId = player.PlayerId,
Nickname = player.Nickname,
Level = player.Level,
Hp = player.Hp,
MaxHp = player.MaxHp,
Mp = player.Mp,
MaxMp = player.MaxMp,
Position = new Position { X = player.PosX, Y = player.PosY, Z = player.PosZ },
RotY = player.RotY
};
}
// ============================================================
// 패킷 핸들러
// ============================================================
private void OnIntoChannel(NetPeer peer, int hashKey, byte[] payload)
{
IntoChannelPacket packet = Serializer.Deserialize<IntoChannelPacket>(new ReadOnlyMemory<byte>(payload));
ChannelManager cm = ChannelManager.Instance;
// 이전에 다른 채널에 있었는지 체크
int preChannelId = cm.HasUser(hashKey);
if (preChannelId >= 0)
{
// 제거 전에 채널/플레이어 정보 저장 (브로드캐스트에 필요)
Player? player = cm.GetChannel(preChannelId).GetPlayer(hashKey);
// 파티 자동 탈퇴
HandlePartyLeaveOnExit(preChannelId, hashKey);
cm.RemoveUser(hashKey);
Log.Debug("[GameServer] EXIT_CHANNEL HashKey={Key} PlayerId={PlayerId}", hashKey, preChannelId);
// 같은 채널 유저들에게 나갔다고 알림
if (player != null)
{
SendExitChannelPacket(peer, hashKey, preChannelId, player);
}
}
Channel.Channel newChannel = cm.GetChannel(packet.ChannelId);
// 최대 인원 체크
if (newChannel.UserCount >= newChannel.UserCountMax)
{
Log.Warning("[GameServer] INTO_CHANNEL 채널 인원 초과 HashKey={Key} ChannelId={ChannelId} UserCount={Count}/{Max}",
hashKey, packet.ChannelId, newChannel.UserCount, newChannel.UserCountMax);
byte[] full = PacketSerializer.Serialize((ushort)PacketCode.INTO_CHANNEL,
new IntoChannelPacket { ChannelId = -1 });
SendTo(peer, full);
return;
}
// TODO: 실제 서비스에서는 DB/세션에서 플레이어 정보 로드 필요
Player newPlayer = new()
{
HashKey = hashKey,
PlayerId = hashKey,
Nickname = ((Session)peer.Tag).UserName
};
// 채널에 추가
cm.AddUser(packet.ChannelId, hashKey, newPlayer, peer);
Log.Debug("[GameServer] INTO_CHANNEL HashKey={Key} ChannelId={ChannelId}", hashKey, packet.ChannelId);
// 접속된 모든 유저 정보 전달
SendIntoChannelPacket(peer, hashKey);
// 내 정보 전달
SendLoadGame(peer, hashKey);
// 초기 맵(로비 1번) 진입 알림
// Channel.AddUser → ChangeMap(1) 에서 이미 맵에 추가됨
PlayerInfo playerInfo = ToPlayerInfo(newPlayer);
int initMapId = newPlayer.CurrentMapId;
// 기존 맵 유저들에게 입장 알림 (본인 제외)
ChangeMapPacket enterNotify = new() { MapId = initMapId, IsAdd = true, Player = playerInfo };
BroadcastToMap(packet.ChannelId, initMapId,
PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, enterNotify), peer);
// 본인에게 현재 맵의 플레이어 목록 전달
ChangeMapPacket response = new() { MapId = initMapId };
AMap? initMap = newChannel.GetMap(initMapId);
if (initMap != null)
{
foreach (var (userId, p) in initMap.GetUsers())
{
if (userId == hashKey)
{
continue;
}
response.Players.Add(ToPlayerInfo(p));
}
}
SendTo(peer, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, response));
}
private void OnIntoChannelParty(NetPeer peer, int hashKey, byte[] payload)
{
IntoChannelPartyPacket packet = Serializer.Deserialize<IntoChannelPartyPacket>(new ReadOnlyMemory<byte>(payload));
ChannelManager cm = ChannelManager.Instance;
int preChannelId = cm.HasUser(hashKey);
Channel.Channel preChannel = cm.GetChannel(preChannelId);
Channel.Channel newChannel = cm.GetChannel(packet.ChannelId);
PartyInfo? preParty = preChannel.GetPartyManager().GetParty(packet.PartyId);
// 이전에 다른 채널에 있었는지 체크 / 파티이동은 이미 접속한 상태여야 한다.
if (preChannelId < 0 || preParty == null)
{
Log.Warning("[GameServer] INTO_CHANNEL_PARTY 해당 파티 없음");
return;
}
// 새로운 파티를 복사한다
PartyInfo tempParty = new();
tempParty.DeepCopySemi(preParty);
// 최대 인원 체크
if (newChannel.UserCount + preParty.PartyMemberIds.Count >= newChannel.UserCountMax)
{
Log.Warning("[GameServer] INTO_CHANNEL_PARTY 채널 인원 초과 HashKey={Key} ChannelId={ChannelId} UserCount={Count}/{Max}",
hashKey, packet.ChannelId, newChannel.UserCount, newChannel.UserCountMax);
byte[] full = PacketSerializer.Serialize((ushort)PacketCode.INTO_CHANNEL,
new IntoChannelPacket { ChannelId = -1 });
SendTo(peer, full);
return;
}
// 기존 채널에서 제거 + 기존 채널 유저들에게 나감 알림
foreach (int memberId in preParty.PartyMemberIds)
{
Player? player = preChannel.GetPlayer(memberId);
if (player != null)
{
UpdateChannelUserPacket exitNotify = new()
{
Players = ToPlayerInfo(player),
IsAdd = false
};
byte[] exitData = PacketSerializer.Serialize((ushort)PacketCode.UPDATE_CHANNEL_USER, exitNotify);
BroadcastToChannel(preChannelId, exitData);
// 이전 채널에서 제거
preChannel.RemoveUser(memberId);
// 현재 존재하는 파티원만 추가한다.
tempParty.PartyMemberIds.Add(memberId);
}
}
// 이전채널에서 파티를 지운다.
preChannel.GetPartyManager().DeleteParty(hashKey, packet.PartyId, out preParty);
UpdatePartyPacket notify = new()
{
PartyId = preParty!.PartyId,
Type = PartyUpdateType.DELETE,
LeaderId = preParty.LeaderId
};
// 채널 전체 파티 목록 갱신
BroadcastToChannel(preChannelId, PacketSerializer.Serialize((ushort)PacketCode.UPDATE_PARTY, notify));
// 새로운 채널에 파티원 넣기
foreach (int memberId in tempParty.PartyMemberIds)
{
sessions.TryGetValue(memberId, out NetPeer? memberPeer);
if (memberPeer != null)
{
// 새 채널에 유저 추가
Player newPlayer = new()
{
HashKey = memberId,
PlayerId = memberId,
Nickname = memberId.ToString()
};
cm.AddUser(packet.ChannelId, memberId, newPlayer, memberPeer);
// 접속된 모든 유저 정보 전달
SendIntoChannelPacket(memberPeer, memberId);
// 내 정보 전달
SendLoadGame(memberPeer, memberId);
}
}
// 새로운 채널에 파티를 추가한다.
if (newChannel.GetPartyManager()
.CreateParty(tempParty.LeaderId, tempParty.PartyName, out PartyInfo? createdParty, tempParty.PartyMemberIds) &&
createdParty != null)
{
// 새 채널 기존 유저들에게 파티 생성 알림
UpdatePartyPacket createNotify = new()
{
PartyId = createdParty.PartyId,
Type = PartyUpdateType.CREATE,
LeaderId = createdParty.LeaderId,
PartyName = createdParty.PartyName
};
BroadcastToChannel(packet.ChannelId,
PacketSerializer.Serialize((ushort)PacketCode.UPDATE_PARTY, createNotify));
}
else
{
Log.Warning("[GameServer] 파티생성 실패 !!!");
}
}
private void OnExitChannel(NetPeer peer, int hashKey, byte[] payload)
{
ExitChannelPacket packet = Serializer.Deserialize<ExitChannelPacket>(new ReadOnlyMemory<byte>(payload));
ChannelManager cm = ChannelManager.Instance;
// 제거 전에 채널/플레이어 정보 저장 (브로드캐스트에 필요)
int channelId = cm.HasUser(hashKey);
Player? player = channelId >= 0 ? cm.GetChannel(channelId).GetPlayer(hashKey) : null;
// 파티 자동 탈퇴
if (channelId >= 0)
{
HandlePartyLeaveOnExit(channelId, hashKey);
}
cm.RemoveUser(hashKey);
Log.Debug("[GameServer] EXIT_CHANNEL HashKey={Key} PlayerId={PlayerId}", hashKey, packet.PlayerId);
// 같은 채널 유저들에게 나갔다고 알림
if (channelId >= 0 && player != null)
{
SendExitChannelPacket(peer, hashKey, channelId, player);
}
}
private void OnTransformPlayer(NetPeer peer, int hashKey, byte[] payload)
{
TransformPlayerPacket packet = Serializer.Deserialize<TransformPlayerPacket>(new ReadOnlyMemory<byte>(payload));
ChannelManager cm = ChannelManager.Instance;
int channelId = cm.HasUser(hashKey);
if (channelId < 0)
{
return;
}
// 채널 내 플레이어 위치/방향 상태 갱신
Player? player = cm.GetChannel(channelId).GetPlayer(hashKey);
if (player == null)
{
return;
}
player.PosX = packet.Position.X;
player.PosY = packet.Position.Y;
player.PosZ = packet.Position.Z;
player.RotY = packet.RotY;
// 같은 맵 유저들에게 위치/방향 브로드캐스트 (나 제외)
byte[] data = PacketSerializer.Serialize((ushort)PacketCode.TRANSFORM_PLAYER, packet);
BroadcastToMap(channelId, player.CurrentMapId, data, peer, DeliveryMethod.Unreliable);
}
private void OnActionPlayer(NetPeer peer, int hashKey, byte[] payload)
{
ActionPlayerPacket packet = Serializer.Deserialize<ActionPlayerPacket>(new ReadOnlyMemory<byte>(payload));
ChannelManager cm = ChannelManager.Instance;
int channelId = cm.HasUser(hashKey);
if (channelId < 0)
{
return;
}
Player? player = cm.GetChannel(channelId).GetPlayer(hashKey);
if (player == null)
{
return;
}
// 같은 맵 유저들에게 행동 브로드캐스트 (나 제외)
byte[] data = PacketSerializer.Serialize((ushort)PacketCode.ACTION_PLAYER, packet);
BroadcastToMap(channelId, player.CurrentMapId, data, peer);
}
private void OnStatePlayer(NetPeer peer, int hashKey, byte[] payload)
{
StatePlayerPacket packet = Serializer.Deserialize<StatePlayerPacket>(new ReadOnlyMemory<byte>(payload));
ChannelManager cm = ChannelManager.Instance;
int channelId = cm.HasUser(hashKey);
if (channelId < 0)
{
return;
}
// 채널 내 플레이어 HP/MP 상태 갱신
Player? player = cm.GetChannel(channelId).GetPlayer(hashKey);
if (player == null)
{
return;
}
player.Hp = packet.Hp;
player.MaxHp = packet.MaxHp;
player.Mp = packet.Mp;
player.MaxMp = packet.MaxMp;
// 같은 맵 유저들에게 스테이트 브로드캐스트 (나 제외)
byte[] data = PacketSerializer.Serialize((ushort)PacketCode.STATE_PLAYER, packet);
BroadcastToMap(channelId, player.CurrentMapId, data, peer);
}
private void OnRequestParty(NetPeer peer, int hashKey, byte[] payload)
{
RequestPartyPacket req = Serializer.Deserialize<RequestPartyPacket>(new ReadOnlyMemory<byte>(payload));
ChannelManager cm = ChannelManager.Instance;
int channelId = cm.HasUser(hashKey);
if (channelId < 0)
{
return;
}
PartyManager pm = cm.GetChannel(channelId).GetPartyManager();
switch (req.Type)
{
case PartyUpdateType.CREATE:
{
if (!pm.CreateParty(hashKey, req.PartyName, out PartyInfo? party))
{
SendError(peer, ErrorCode.PARTY_ALREADY_IN_PARTY);
return;
}
UpdatePartyPacket notify = new()
{
PartyId = party!.PartyId,
Type = PartyUpdateType.CREATE,
LeaderId = party.LeaderId,
PlayerId = hashKey,
PartyName = party.PartyName
};
byte[] data = PacketSerializer.Serialize((ushort)PacketCode.UPDATE_PARTY, notify);
BroadcastToChannel(channelId, data); // 채널 전체 파티 목록 갱신
break;
}
case PartyUpdateType.JOIN:
{
if (!pm.JoinParty(hashKey, req.PartyId, out PartyInfo? party))
{
SendError(peer, ErrorCode.PARTY_JOIN_FAILED);
return;
}
UpdatePartyPacket notify = new()
{
PartyId = party!.PartyId,
Type = PartyUpdateType.JOIN,
LeaderId = party.LeaderId,
PlayerId = hashKey
};
byte[] data = PacketSerializer.Serialize((ushort)PacketCode.UPDATE_PARTY, notify);
BroadcastToChannel(channelId, data); // 채널 전체 파티 목록 갱신
break;
}
case PartyUpdateType.LEAVE:
{
if (!pm.LeaveParty(hashKey, out PartyInfo? party) || party == null)
{
SendError(peer, ErrorCode.PARTY_NOT_IN_PARTY);
return;
}
UpdatePartyPacket notify = new()
{
PartyId = party.PartyId, Type = PartyUpdateType.DELETE, LeaderId = party.LeaderId, PlayerId = hashKey
};
// 파티가 남아있으면 살린다.
if (party.PartyMemberIds.Count > 0)
{
notify.Type = PartyUpdateType.LEAVE;
}
byte[] data = PacketSerializer.Serialize((ushort)PacketCode.UPDATE_PARTY, notify);
BroadcastToChannel(channelId, data); // 채널 전체 파티 목록 갱신 (탈퇴자 포함)
break;
}
case PartyUpdateType.DELETE:
{
if (!pm.DeleteParty(hashKey, req.PartyId, out PartyInfo? party))
{
SendError(peer, ErrorCode.PARTY_DELETE_FAILED);
return;
}
UpdatePartyPacket notify = new()
{
PartyId = party!.PartyId,
Type = PartyUpdateType.DELETE,
LeaderId = party.LeaderId
};
byte[] data = PacketSerializer.Serialize((ushort)PacketCode.UPDATE_PARTY, notify);
BroadcastToChannel(channelId, data); // 채널 전체 파티 목록 갱신
break;
}
case PartyUpdateType.UPDATE:
{
if (!pm.UpdateParty(hashKey, req.PartyId, req.PartyName, out PartyInfo? party))
{
SendError(peer, ErrorCode.PARTY_UPDATE_FAILED);
return;
}
UpdatePartyPacket notify = new()
{
PartyId = req.PartyId,
Type = PartyUpdateType.UPDATE,
LeaderId = party?.LeaderId ?? 0,
PlayerId = hashKey,
PartyName = req.PartyName
};
byte[] data = PacketSerializer.Serialize((ushort)PacketCode.UPDATE_PARTY, notify);
BroadcastToChannel(channelId, data); // 채널 전체 파티 목록 갱신
break;
}
}
}
private void OnChat(NetPeer peer, int hashKey, byte[] payload)
{
ChatPacket req = Serializer.Deserialize<ChatPacket>(new ReadOnlyMemory<byte>(payload));
ChannelManager cm = ChannelManager.Instance;
int channelId = cm.HasUser(hashKey);
if (channelId < 0)
{
return;
}
Player? sender = cm.GetChannel(channelId).GetPlayer(hashKey);
if (sender == null)
{
return;
}
// 서버에서 발신자 정보 채워줌 (클라 위조 방지)
ChatPacket res = new()
{
Type = req.Type,
SenderId = sender.PlayerId,
SenderNickname = sender.Nickname,
TargetId = req.TargetId,
Message = req.Message
};
byte[] data = PacketSerializer.Serialize((ushort)PacketCode.CHAT, res);
switch (req.Type)
{
case ChatType.GLOBAL:
// 채널 내 모든 유저 (자신 포함)
BroadcastToChannel(channelId, data);
Log.Debug("[Chat] GLOBAL HashKey={Key} Message={Msg}", hashKey, req.Message);
break;
case ChatType.PARTY:
// 파티 멤버에게만 (자신 포함)
PartyManager pm = cm.GetChannel(channelId).GetPartyManager();
PartyInfo? party = pm.GetPartyByPlayer(hashKey);
if (party == null)
{
Log.Warning("[Chat] PARTY 파티 없음 HashKey={Key}", hashKey);
return;
}
BroadcastToUsers(party.PartyMemberIds, data);
Log.Debug("[Chat] PARTY HashKey={Key} PartyId={PartyId} Message={Msg}", hashKey, party.PartyId, req.Message);
break;
case ChatType.WHISPER:
// 대상 + 발신자에게만
if (sessions.TryGetValue(req.TargetId, out NetPeer? targetPeer))
{
SendTo(targetPeer, data);
}
else
{
Log.Warning("[Chat] WHISPER 대상 없음 HashKey={Key} TargetId={TargetId}", hashKey, req.TargetId);
}
// 자신에게도 전송 (귓말 확인용)
SendTo(peer, data);
Log.Debug("[Chat] WHISPER HashKey={Key} TargetId={TargetId} Message={Msg}", hashKey, req.TargetId, req.Message);
break;
}
}
private void OnChangeMap(NetPeer peer, int hashKey, byte[] payload)
{
ChangeMapPacket packet = Serializer.Deserialize<ChangeMapPacket>(new ReadOnlyMemory<byte>(payload));
ChannelManager cm = ChannelManager.Instance;
int channelId = cm.HasUser(hashKey);
if (channelId < 0)
{
return;
}
Channel.Channel channel = cm.GetChannel(channelId);
Player? player = channel.GetPlayer(hashKey);
if (player == null)
{
return;
}
int oldMapId = player.CurrentMapId;
if (!channel.ChangeMap(hashKey, player, packet.MapId))
{
Log.Warning("[GameServer] CHANGE_MAP 유효하지 않은 맵 HashKey={Key} MapId={MapId}", hashKey, packet.MapId);
return;
}
PlayerInfo playerInfo = ToPlayerInfo(player);
// 기존 맵 유저들에게 퇴장 알림
ChangeMapPacket exitNotify = new() { MapId = oldMapId, IsAdd = false, Player = playerInfo };
BroadcastToMap(channelId, oldMapId, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, exitNotify));
// 새 맵 유저들에게 입장 알림 (본인 제외)
ChangeMapPacket enterNotify = new() { MapId = packet.MapId, IsAdd = true, Player = playerInfo };
BroadcastToMap(channelId, packet.MapId, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, enterNotify), peer);
// 본인에게 새 맵 플레이어 목록 전달
ChangeMapPacket response = new() { MapId = packet.MapId };
AMap? newMap = channel.GetMap(packet.MapId);
if (newMap != null)
{
foreach ((int uid, Player p) in newMap.GetUsers())
{
if (uid == hashKey)
{
continue;
}
response.Players.Add(ToPlayerInfo(p));
}
}
SendTo(peer, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, response));
Log.Debug("[GameServer] CHANGE_MAP HashKey={Key} OldMap={OldMapId} NewMap={MapId}", hashKey, oldMapId, packet.MapId);
}
private void OnPartyChangeMap(NetPeer peer, int hashKey, byte[] payload)
{
PartyChangeMapPacket packet = Serializer.Deserialize<PartyChangeMapPacket>(new ReadOnlyMemory<byte>(payload));
ChannelManager cm = ChannelManager.Instance;
int channelId = cm.HasUser(hashKey);
if (channelId < 0)
{
return;
}
Channel.Channel channel = cm.GetChannel(channelId);
// 맵 유효성 체크
if (channel.GetMap(packet.MapId) == null)
{
Log.Warning("[GameServer] PARTY_CHANGE_MAP 유효하지 않은 맵 HashKey={Key} MapId={MapId}", hashKey, packet.MapId);
return;
}
// 파티 확인
PartyInfo? party = channel.GetPartyManager().GetParty(packet.PartyId);
if (party == null)
{
Log.Warning("[GameServer] PARTY_CHANGE_MAP 파티 없음 HashKey={Key} PartyId={PartyId}", hashKey, packet.PartyId);
return;
}
// 파티원 전체 맵 이동 + 각자에게 알림
foreach (int memberId in party.PartyMemberIds)
{
Player? memberPlayer = channel.GetPlayer(memberId);
if (memberPlayer == null)
{
continue;
}
int oldMapId = memberPlayer.CurrentMapId;
channel.ChangeMap(memberId, memberPlayer, packet.MapId);
if (!sessions.TryGetValue(memberId, out NetPeer? memberPeer))
{
continue;
}
PlayerInfo memberInfo = ToPlayerInfo(memberPlayer);
// 기존 맵 유저들에게 퇴장 알림
ChangeMapPacket exitNotify = new() { MapId = oldMapId, IsAdd = false, Player = memberInfo };
BroadcastToMap(channelId, oldMapId, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, exitNotify));
// 새 맵 유저들에게 입장 알림 (본인 제외)
ChangeMapPacket enterNotify = new() { MapId = packet.MapId, IsAdd = true, Player = memberInfo };
BroadcastToMap(channelId, packet.MapId, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, enterNotify), memberPeer);
// 본인에게 새 맵 플레이어 목록 전달
ChangeMapPacket response = new() { MapId = packet.MapId };
AMap? newMap = channel.GetMap(packet.MapId);
if (newMap != null)
{
foreach ((int uid, Player p) in newMap.GetUsers())
{
if (uid == memberId)
{
continue;
}
response.Players.Add(ToPlayerInfo(p));
}
}
SendTo(memberPeer, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, response));
}
Log.Debug("[GameServer] PARTY_CHANGE_MAP HashKey={Key} PartyId={PartyId} MapId={MapId}", hashKey, packet.PartyId, packet.MapId);
}
private async void OnIntoBossRaid(NetPeer peer, int hashKey, byte[] payload)
{
IntoBossRaidPacket packet = Serializer.Deserialize<IntoBossRaidPacket>(new ReadOnlyMemory<byte>(payload));
ChannelManager cm = ChannelManager.Instance;
int channelId = cm.HasUser(hashKey);
if (channelId < 0)
{
return;
}
Channel.Channel channel = cm.GetChannel(channelId);
// 파티 조회
PartyInfo? party = channel.GetPartyManager().GetPartyByPlayer(hashKey);
if (party == null)
{
Log.Warning("[GameServer] INTO_BOSS_RAID 파티 없음 HashKey={Key}", hashKey);
SendTo(peer, PacketSerializer.Serialize((ushort)PacketCode.INTO_BOSS_RAID,
new IntoBossRaidPacket { RaidId = packet.RaidId, IsSuccess = false }));
return;
}
// 파티장만 요청 가능
if (party.LeaderId != hashKey)
{
Log.Warning("[GameServer] INTO_BOSS_RAID 파티장 아님 HashKey={Key} LeaderId={LeaderId}", hashKey, party.LeaderId);
SendTo(peer, PacketSerializer.Serialize((ushort)PacketCode.INTO_BOSS_RAID,
new IntoBossRaidPacket { RaidId = packet.RaidId, IsSuccess = false }));
return;
}
// API로 접속 체크
List<string> userNames = new List<string>();
foreach (int memberId in party.PartyMemberIds)
{
userNames.Add(channel.GetPlayer(memberId).Nickname);
}
bool? result = await RestApi.Instance.BossRaidAccesssAsync(userNames, 1);
// 입장 실패
if (result.Value == false)
{
SendTo(peer,
PacketSerializer.Serialize((ushort)PacketCode.INTO_BOSS_RAID,
new IntoBossRaidPacket { RaidId = -1, IsSuccess = false }));
Log.Debug("[GameServer] INTO_BOSS_RAID HashKey={Key} PartyId={PartyId} AssignedRaidMapId={RaidId} Failed", hashKey,
party.PartyId, -1);
}
// 레이드 맵 할당 (미사용 맵 탐색 → 없으면 동적 생성)
int assignedRaidMapId = channel.GetOrCreateAvailableRaidMap();
// 진행중 맵으로 등록
channel.AddInstanceMap(assignedRaidMapId);
// 파티원 전체 레이드 맵으로 이동 + 각자에게 알림
foreach (int memberId in party.PartyMemberIds)
{
Player? memberPlayer = channel.GetPlayer(memberId);
if (memberPlayer == null)
{
continue;
}
// 이전 맵 캐싱 (레이드 종료 후 복귀용)
memberPlayer.PreviousMapId = memberPlayer.CurrentMapId;
int oldMapId = memberPlayer.CurrentMapId;
channel.ChangeMap(memberId, memberPlayer, assignedRaidMapId);
if (!sessions.TryGetValue(memberId, out NetPeer? memberPeer))
{
continue;
}
PlayerInfo memberInfo = ToPlayerInfo(memberPlayer);
// 기존 맵 유저들에게 퇴장 알림
ChangeMapPacket exitNotify = new() { MapId = oldMapId, IsAdd = false, Player = memberInfo };
BroadcastToMap(channelId, oldMapId, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, exitNotify));
// 새 맵 유저들에게 입장 알림 (본인 제외)
ChangeMapPacket enterNotify = new() { MapId = assignedRaidMapId, IsAdd = true, Player = memberInfo };
BroadcastToMap(channelId, assignedRaidMapId, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, enterNotify),
memberPeer);
// 본인에게 새 맵 플레이어 목록 전달
ChangeMapPacket response = new() { MapId = assignedRaidMapId };
AMap? raidMap = channel.GetMap(assignedRaidMapId);
if (raidMap != null)
{
foreach ((int uid, Player p) in raidMap.GetUsers())
{
if (uid != memberId)
{
response.Players.Add(ToPlayerInfo(p));
}
}
}
SendTo(memberPeer, PacketSerializer.Serialize((ushort)PacketCode.CHANGE_MAP, response));
}
// 파티장에게 입장 성공 응답 (할당된 실제 레이드 맵 ID 전달)
SendTo(peer,
PacketSerializer.Serialize((ushort)PacketCode.INTO_BOSS_RAID,
new IntoBossRaidPacket { RaidId = assignedRaidMapId, IsSuccess = true }));
Log.Debug("[GameServer] INTO_BOSS_RAID HashKey={Key} PartyId={PartyId} AssignedRaidMapId={RaidId}", hashKey, party.PartyId,
assignedRaidMapId);
}
// 채널 퇴장/연결 해제 시 파티 자동 탈퇴 처리
private void HandlePartyLeaveOnExit(int channelId, int hashKey)
{
PartyManager pm = ChannelManager.Instance.GetChannel(channelId).GetPartyManager();
int? partyId = pm.GetPartyByPlayer(hashKey)?.PartyId;
if (partyId == null)
{
return; // 파티에 없으면 무시
}
pm.LeaveParty(hashKey, out PartyInfo? remaining);
// 0명 → DELETE, 남은 멤버 있음 → LEAVE
UpdatePartyPacket notify = remaining != null
? new UpdatePartyPacket
{
PartyId = partyId.Value,
Type = PartyUpdateType.LEAVE,
LeaderId = remaining.LeaderId,
PlayerId = hashKey
}
: new UpdatePartyPacket
{
PartyId = partyId.Value,
Type = PartyUpdateType.DELETE,
LeaderId = -1,
PlayerId = hashKey
};
byte[] data = PacketSerializer.Serialize((ushort)PacketCode.UPDATE_PARTY, notify);
BroadcastToChannel(channelId, data);
}
private void SendError(NetPeer peer, ErrorCode code)
{
ErrorPacket err = new() { Code = code };
byte[] data = PacketSerializer.Serialize((ushort)PacketCode.ERROR, err);
SendTo(peer, data);
}
private void BroadcastToUsers(IEnumerable<int> userIds, byte[] data, DeliveryMethod method = DeliveryMethod.ReliableOrdered)
{
foreach (int userId in userIds)
{
if (sessions.TryGetValue(userId, out NetPeer? targetPeer))
{
SendTo(targetPeer, data, method);
}
}
}
}