feat: DB DI 전환 + download 하위 호환성 + race condition 수정
- middleware(Auth, Idempotency)를 클로저 팩토리 패턴으로 DI 전환 - database.DB/RDB 전역 변수 제거, ConnectMySQL/Redis 값 반환으로 변경 - download API X-API-Version 헤더 + 하위 호환성 규칙 문서화 - SaveGameData PlayTimeDelta 원자적 UPDATE (race condition 해소) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -98,11 +98,9 @@ func (s *testableService) SaveGameData(userID uint, data *GameDataRequest) error
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updates["last_rot_y"] = *data.LastRotY
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}
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if data.PlayTimeDelta != nil {
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profile, err := s.repo.FindByUserID(userID)
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if err != nil {
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return fmt.Errorf("프로필이 존재하지 않습니다")
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}
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updates["total_play_time"] = profile.TotalPlayTime + *data.PlayTimeDelta
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// Mirror the real service: atomic increment via delta value.
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// The mock UpdateStats handles this by adding to the existing value.
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updates["total_play_time_delta"] = *data.PlayTimeDelta
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}
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if len(updates) == 0 {
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@@ -211,6 +209,9 @@ func (m *mockRepo) UpdateStats(userID uint, updates map[string]interface{}) erro
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p.LastRotY = val.(float64)
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case "total_play_time":
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p.TotalPlayTime = val.(int64)
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case "total_play_time_delta":
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// Simulates SQL: total_play_time = total_play_time + delta
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p.TotalPlayTime += val.(int64)
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}
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}
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return nil
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