feat: 보스 레이드 방 관리 모듈 추가
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MMO 서버/데디케이트 서버 연동을 위한 내부 API 엔드포인트 구현:
- POST /api/internal/bossraid/entry — 파티 입장 요청 (방 생성)
- POST /api/internal/bossraid/start — 세션 시작 보고
- POST /api/internal/bossraid/complete — 클리어 보고 + TOL Chain 보상 지급
- POST /api/internal/bossraid/fail — 실패 보고
- GET /api/internal/bossraid/room — 방 조회

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-13 17:14:03 +09:00
parent 23bec776ab
commit 61cf47070d
6 changed files with 413 additions and 2 deletions

View File

@@ -0,0 +1,141 @@
package bossraid
import (
"log"
"github.com/gofiber/fiber/v2"
)
type Handler struct {
svc *Service
}
func NewHandler(svc *Service) *Handler {
return &Handler{svc: svc}
}
func bossError(c *fiber.Ctx, status int, userMsg string, err error) error {
log.Printf("bossraid error: %s: %v", userMsg, err)
return c.Status(status).JSON(fiber.Map{"error": userMsg})
}
// RequestEntry handles POST /api/internal/bossraid/entry
// Called by MMO server when a party requests boss raid entry.
func (h *Handler) RequestEntry(c *fiber.Ctx) error {
var req struct {
Usernames []string `json:"usernames"`
BossID int `json:"bossId"`
}
if err := c.BodyParser(&req); err != nil {
return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "잘못된 요청입니다"})
}
if len(req.Usernames) == 0 || req.BossID <= 0 {
return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "usernames와 bossId는 필수입니다"})
}
room, err := h.svc.RequestEntry(req.Usernames, req.BossID)
if err != nil {
return bossError(c, fiber.StatusConflict, err.Error(), err)
}
return c.Status(fiber.StatusCreated).JSON(fiber.Map{
"roomId": room.ID,
"sessionName": room.SessionName,
"bossId": room.BossID,
"players": req.Usernames,
"status": room.Status,
})
}
// StartRaid handles POST /api/internal/bossraid/start
// Called by dedicated server when the Fusion session begins.
func (h *Handler) StartRaid(c *fiber.Ctx) error {
var req struct {
SessionName string `json:"sessionName"`
}
if err := c.BodyParser(&req); err != nil {
return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "잘못된 요청입니다"})
}
if req.SessionName == "" {
return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "sessionName은 필수입니다"})
}
room, err := h.svc.StartRaid(req.SessionName)
if err != nil {
return bossError(c, fiber.StatusBadRequest, err.Error(), err)
}
return c.JSON(fiber.Map{
"roomId": room.ID,
"sessionName": room.SessionName,
"status": room.Status,
})
}
// CompleteRaid handles POST /api/internal/bossraid/complete
// Called by dedicated server when the boss is killed. Distributes rewards.
func (h *Handler) CompleteRaid(c *fiber.Ctx) error {
var req struct {
SessionName string `json:"sessionName"`
Rewards []PlayerReward `json:"rewards"`
}
if err := c.BodyParser(&req); err != nil {
return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "잘못된 요청입니다"})
}
if req.SessionName == "" {
return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "sessionName은 필수입니다"})
}
room, results, err := h.svc.CompleteRaid(req.SessionName, req.Rewards)
if err != nil {
return bossError(c, fiber.StatusBadRequest, err.Error(), err)
}
return c.JSON(fiber.Map{
"roomId": room.ID,
"sessionName": room.SessionName,
"status": room.Status,
"rewardResults": results,
})
}
// FailRaid handles POST /api/internal/bossraid/fail
// Called by dedicated server on timeout or party wipe.
func (h *Handler) FailRaid(c *fiber.Ctx) error {
var req struct {
SessionName string `json:"sessionName"`
}
if err := c.BodyParser(&req); err != nil {
return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "잘못된 요청입니다"})
}
if req.SessionName == "" {
return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "sessionName은 필수입니다"})
}
room, err := h.svc.FailRaid(req.SessionName)
if err != nil {
return bossError(c, fiber.StatusBadRequest, err.Error(), err)
}
return c.JSON(fiber.Map{
"roomId": room.ID,
"sessionName": room.SessionName,
"status": room.Status,
})
}
// GetRoom handles GET /api/internal/bossraid/room
// Query param: sessionName
func (h *Handler) GetRoom(c *fiber.Ctx) error {
sessionName := c.Query("sessionName")
if sessionName == "" {
return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "sessionName은 필수입니다"})
}
room, err := h.svc.GetRoom(sessionName)
if err != nil {
return bossError(c, fiber.StatusNotFound, "방을 찾을 수 없습니다", err)
}
return c.JSON(room)
}