MMO 서버/데디케이트 서버 연동을 위한 내부 API 엔드포인트 구현: - POST /api/internal/bossraid/entry — 파티 입장 요청 (방 생성) - POST /api/internal/bossraid/start — 세션 시작 보고 - POST /api/internal/bossraid/complete — 클리어 보고 + TOL Chain 보상 지급 - POST /api/internal/bossraid/fail — 실패 보고 - GET /api/internal/bossraid/room — 방 조회 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -3,6 +3,7 @@ package routes
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import (
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"a301_server/internal/announcement"
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"a301_server/internal/auth"
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"a301_server/internal/bossraid"
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"a301_server/internal/chain"
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"a301_server/internal/download"
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"a301_server/pkg/middleware"
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@@ -15,6 +16,7 @@ func Register(
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annH *announcement.Handler,
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dlH *download.Handler,
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chainH *chain.Handler,
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brH *bossraid.Handler,
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authLimiter fiber.Handler,
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apiLimiter fiber.Handler,
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) {
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@@ -76,6 +78,14 @@ func Register(
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chainAdmin.Post("/reward", middleware.Idempotency, chainH.GrantReward)
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chainAdmin.Post("/template", middleware.Idempotency, chainH.RegisterTemplate)
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// Internal - Boss Raid (API key auth)
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br := api.Group("/internal/bossraid", middleware.ServerAuth)
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br.Post("/entry", brH.RequestEntry)
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br.Post("/start", brH.StartRaid)
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br.Post("/complete", middleware.Idempotency, brH.CompleteRaid)
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br.Post("/fail", brH.FailRaid)
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br.Get("/room", brH.GetRoom)
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// Internal - Game server endpoints (API key auth, username-based, idempotency-protected)
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internal := api.Group("/internal/chain", middleware.ServerAuth)
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internal.Post("/reward", middleware.Idempotency, chainH.InternalGrantReward)
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