feat: Swagger API 문서 추가 + 보스레이드/플레이어 레벨 시스템
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- swaggo/swag 기반 전체 API 엔드포인트 Swagger 어노테이션 (59개)
- /swagger/ 경로에 Swagger UI 제공
- 보스레이드 데디서버 관리 (등록, 하트비트, 슬롯 리셋)
- 플레이어 레벨/경험치 시스템 및 스탯 성장

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-16 17:51:37 +09:00
parent ee2cf332fb
commit befea9dd68
19 changed files with 12692 additions and 62 deletions

32
main.go
View File

@@ -15,6 +15,8 @@ import (
"a301_server/internal/download"
"a301_server/internal/player"
_ "a301_server/docs" // swagger docs
"github.com/tolelom/tolchain/core"
"a301_server/pkg/config"
"a301_server/pkg/database"
@@ -27,6 +29,22 @@ import (
"github.com/gofiber/fiber/v2/middleware/logger"
)
// @title One of the Plans API
// @version 1.0
// @description 멀티플레이어 보스 레이드 게임 플랫폼 백엔드 API
// @host a301.api.tolelom.xyz
// @BasePath /
// @securityDefinitions.apikey BearerAuth
// @in header
// @name Authorization
// @description JWT Bearer 토큰 (예: Bearer eyJhbGci...)
// @securityDefinitions.apikey ApiKeyAuth
// @in header
// @name X-API-Key
// @description 내부 API 키 (게임 서버 ↔ API 서버 통신용)
func main() {
config.Load()
config.WarnInsecureDefaults()
@@ -37,7 +55,7 @@ func main() {
log.Println("MySQL 연결 성공")
// AutoMigrate
if err := database.DB.AutoMigrate(&auth.User{}, &announcement.Announcement{}, &download.Info{}, &chain.UserWallet{}, &bossraid.BossRoom{}, &player.PlayerProfile{}); err != nil {
if err := database.DB.AutoMigrate(&auth.User{}, &announcement.Announcement{}, &download.Info{}, &chain.UserWallet{}, &bossraid.BossRoom{}, &bossraid.DedicatedServer{}, &bossraid.RoomSlot{}, &player.PlayerProfile{}); err != nil {
log.Fatalf("AutoMigrate 실패: %v", err)
}
@@ -106,6 +124,9 @@ func main() {
_, err := chainSvc.GrantRewardByUsername(username, tokenAmount, assets)
return err
})
brSvc.SetExpGranter(func(username string, exp int) error {
return playerSvc.GrantExperienceByUsername(username, exp)
})
brHandler := bossraid.NewHandler(brSvc)
if config.C.InternalAPIKey == "" {
@@ -196,6 +217,15 @@ func main() {
routes.Register(app, authHandler, annHandler, dlHandler, chainHandler, brHandler, playerHandler, authLimiter, apiLimiter, healthCheck, readyCheck, chainUserLimiter)
// Background: stale dedicated server detection
go func() {
ticker := time.NewTicker(15 * time.Second)
defer ticker.Stop()
for range ticker.C {
brSvc.CheckStaleSlots()
}
}()
// Graceful shutdown
go func() {
sigCh := make(chan os.Signal, 1)