feat: 인프라 개선 — 헬스체크, 로깅, 보안, CI 검증
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- /health + /ready 엔드포인트 추가 (DB/Redis 상태 확인)
- RequestID 미들웨어 + 구조화 JSON 로깅
- 체인 트랜잭션 per-user rate limit (20 req/min)
- DB 커넥션 풀 설정 (MaxOpen 25, MaxIdle 10, MaxLifetime 5m)
- Graceful Shutdown 시 Redis/MySQL 연결 정리
- Dockerfile HEALTHCHECK 추가
- CI에 go vet + 빌드 검증 단계 추가 (deploy 전 실행)
- 보스 레이드 클라이언트 입장 API (JWT 인증)
- Player 프로필 모듈 추가

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-15 03:41:34 +09:00
parent d597ef2d46
commit cc8368dfba
19 changed files with 759 additions and 33 deletions

View File

@@ -1,21 +1,41 @@
package bossraid
import (
"context"
"crypto/rand"
"encoding/hex"
"encoding/json"
"fmt"
"log"
"time"
"github.com/redis/go-redis/v9"
"github.com/tolelom/tolchain/core"
)
type Service struct {
repo *Repository
rewardGrant func(username string, tokenAmount uint64, assets []core.MintAssetPayload) error
const (
// entryTokenTTL is the TTL for boss raid entry tokens in Redis.
entryTokenTTL = 5 * time.Minute
// entryTokenPrefix is the Redis key prefix for entry token → {username, sessionName}.
entryTokenPrefix = "bossraid:entry:"
// pendingEntryPrefix is the Redis key prefix for username → {sessionName, entryToken}.
pendingEntryPrefix = "bossraid:pending:"
)
// entryTokenData is stored in Redis for each entry token.
type entryTokenData struct {
Username string `json:"username"`
SessionName string `json:"sessionName"`
}
func NewService(repo *Repository) *Service {
return &Service{repo: repo}
type Service struct {
repo *Repository
rdb *redis.Client
rewardGrant func(username string, tokenAmount uint64, assets []core.MintAssetPayload) error
}
func NewService(repo *Repository, rdb *redis.Client) *Service {
return &Service{repo: repo, rdb: rdb}
}
// SetRewardGranter sets the callback for granting rewards via blockchain.
@@ -213,3 +233,108 @@ func (s *Service) FailRaid(sessionName string) (*BossRoom, error) {
func (s *Service) GetRoom(sessionName string) (*BossRoom, error) {
return s.repo.FindBySessionName(sessionName)
}
// generateToken creates a cryptographically random hex token.
func generateToken() (string, error) {
b := make([]byte, 32)
if _, err := rand.Read(b); err != nil {
return "", err
}
return hex.EncodeToString(b), nil
}
// GenerateEntryTokens creates entry tokens for all players in a room
// and stores them in Redis. Returns a map of username → entryToken.
func (s *Service) GenerateEntryTokens(sessionName string, usernames []string) (map[string]string, error) {
ctx := context.Background()
tokens := make(map[string]string, len(usernames))
for _, username := range usernames {
token, err := generateToken()
if err != nil {
return nil, fmt.Errorf("토큰 생성 실패: %w", err)
}
tokens[username] = token
// Store entry token → {username, sessionName}
data, _ := json.Marshal(entryTokenData{
Username: username,
SessionName: sessionName,
})
entryKey := entryTokenPrefix + token
if err := s.rdb.Set(ctx, entryKey, string(data), entryTokenTTL).Err(); err != nil {
return nil, fmt.Errorf("Redis 저장 실패: %w", err)
}
// Store pending entry: username → {sessionName, entryToken}
pendingData, _ := json.Marshal(map[string]string{
"sessionName": sessionName,
"entryToken": token,
})
pendingKey := pendingEntryPrefix + username
if err := s.rdb.Set(ctx, pendingKey, string(pendingData), entryTokenTTL).Err(); err != nil {
return nil, fmt.Errorf("Redis 저장 실패: %w", err)
}
}
return tokens, nil
}
// ValidateEntryToken validates and consumes a one-time entry token.
// Returns the username and sessionName if valid.
func (s *Service) ValidateEntryToken(token string) (username, sessionName string, err error) {
ctx := context.Background()
key := entryTokenPrefix + token
val, err := s.rdb.GetDel(ctx, key).Result()
if err == redis.Nil {
return "", "", fmt.Errorf("유효하지 않거나 만료된 입장 토큰입니다")
}
if err != nil {
return "", "", fmt.Errorf("토큰 검증 실패: %w", err)
}
var data entryTokenData
if err := json.Unmarshal([]byte(val), &data); err != nil {
return "", "", fmt.Errorf("토큰 데이터 파싱 실패: %w", err)
}
return data.Username, data.SessionName, nil
}
// GetMyEntryToken returns the pending entry token for a username.
func (s *Service) GetMyEntryToken(username string) (sessionName, entryToken string, err error) {
ctx := context.Background()
key := pendingEntryPrefix + username
val, err := s.rdb.Get(ctx, key).Result()
if err == redis.Nil {
return "", "", fmt.Errorf("대기 중인 입장 토큰이 없습니다")
}
if err != nil {
return "", "", fmt.Errorf("토큰 조회 실패: %w", err)
}
var data map[string]string
if err := json.Unmarshal([]byte(val), &data); err != nil {
return "", "", fmt.Errorf("토큰 데이터 파싱 실패: %w", err)
}
return data["sessionName"], data["entryToken"], nil
}
// RequestEntryWithTokens creates a boss room and generates entry tokens for all players.
// Returns the room and a map of username → entryToken.
func (s *Service) RequestEntryWithTokens(usernames []string, bossID int) (*BossRoom, map[string]string, error) {
room, err := s.RequestEntry(usernames, bossID)
if err != nil {
return nil, nil, err
}
tokens, err := s.GenerateEntryTokens(room.SessionName, usernames)
if err != nil {
return nil, nil, fmt.Errorf("입장 토큰 생성 실패: %w", err)
}
return room, tokens, nil
}