feat: launcher.exe와 game.zip 별도 업로드/서빙 분리
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- POST /api/download/upload/game - 게임 zip 업로드
- POST /api/download/upload/launcher - launcher.exe 업로드
- GET /api/download/launcher - launcher.exe 서빙
- Info 모델에 LauncherURL, LauncherSize 필드 추가
- Content-Disposition 헤더로 올바른 파일명 설정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-24 23:34:09 +09:00
parent 18c39bd4c5
commit f547593c6f
4 changed files with 73 additions and 2 deletions

View File

@@ -45,5 +45,29 @@ func (h *Handler) ServeFile(c *fiber.Ctx) error {
if _, err := os.Stat(path); err != nil {
return c.Status(fiber.StatusNotFound).JSON(fiber.Map{"error": "파일이 없습니다"})
}
info, _ := h.svc.GetInfo()
filename := "game.zip"
if info != nil && info.FileName != "" {
filename = info.FileName
}
c.Set("Content-Disposition", `attachment; filename="`+filename+`"`)
return c.SendFile(path)
}
func (h *Handler) UploadLauncher(c *fiber.Ctx) error {
body := c.Request().BodyStream()
info, err := h.svc.UploadLauncher(body, h.baseURL)
if err != nil {
return c.Status(fiber.StatusInternalServerError).JSON(fiber.Map{"error": "업로드 실패: " + err.Error()})
}
return c.JSON(info)
}
func (h *Handler) ServeLauncher(c *fiber.Ctx) error {
path := h.svc.LauncherFilePath()
if _, err := os.Stat(path); err != nil {
return c.Status(fiber.StatusNotFound).JSON(fiber.Map{"error": "파일이 없습니다"})
}
c.Set("Content-Disposition", `attachment; filename="launcher.exe"`)
return c.SendFile(path)
}