package download import ( "os" "strings" "github.com/gofiber/fiber/v2" ) type Handler struct { svc *Service baseURL string } func NewHandler(svc *Service, baseURL string) *Handler { return &Handler{svc: svc, baseURL: baseURL} } func (h *Handler) GetInfo(c *fiber.Ctx) error { info, err := h.svc.GetInfo() if err != nil { return c.Status(fiber.StatusNotFound).JSON(fiber.Map{"error": "다운로드 정보가 없습니다"}) } return c.JSON(info) } // Upload accepts a raw binary body (application/octet-stream). // The filename is passed as a query parameter: ?filename=A301_v1.0.zip func (h *Handler) Upload(c *fiber.Ctx) error { filename := strings.TrimSpace(c.Query("filename", "game.zip")) if !strings.HasSuffix(strings.ToLower(filename), ".zip") { return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{"error": "zip 파일만 업로드 가능합니다"}) } body := c.Request().BodyStream() info, err := h.svc.Upload(filename, body, h.baseURL) if err != nil { return c.Status(fiber.StatusInternalServerError).JSON(fiber.Map{"error": "업로드 실패: " + err.Error()}) } return c.JSON(info) } func (h *Handler) ServeFile(c *fiber.Ctx) error { path := h.svc.GameFilePath() if _, err := os.Stat(path); err != nil { return c.Status(fiber.StatusNotFound).JSON(fiber.Map{"error": "파일이 없습니다"}) } info, _ := h.svc.GetInfo() filename := "game.zip" if info != nil && info.FileName != "" { filename = info.FileName } c.Set("Content-Disposition", `attachment; filename="`+filename+`"`) return c.SendFile(path) } func (h *Handler) UploadLauncher(c *fiber.Ctx) error { body := c.Request().BodyStream() info, err := h.svc.UploadLauncher(body, h.baseURL) if err != nil { return c.Status(fiber.StatusInternalServerError).JSON(fiber.Map{"error": "업로드 실패: " + err.Error()}) } return c.JSON(info) } func (h *Handler) ServeLauncher(c *fiber.Ctx) error { path := h.svc.LauncherFilePath() if _, err := os.Stat(path); err != nil { return c.Status(fiber.StatusNotFound).JSON(fiber.Map{"error": "파일이 없습니다"}) } c.Set("Content-Disposition", `attachment; filename="launcher.exe"`) return c.SendFile(path) }