Files
a301_server/pkg/config/config.go
tolelom 18c39bd4c5
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feat: 게임 파일 직접 업로드 방식으로 전환
- zip 스트리밍 업로드 (StreamRequestBody) → /data/game/game.zip 저장
- A301.exe SHA256 해시 자동 추출 (zip 분석)
- 버전·파일명·크기 파일명 및 용량에서 자동 추출
- GET /api/download/file 엔드포인트 추가
- BASE_URL, GAME_DIR 환경변수 추가
- Dockerfile에 /data/game 디렉토리 생성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-24 23:25:07 +09:00

57 lines
1.3 KiB
Go

package config
import (
"os"
"strconv"
"github.com/joho/godotenv"
)
type Config struct {
AppPort string
DBHost string
DBPort string
DBUser string
DBPassword string
DBName string
RedisAddr string
RedisPassword string
JWTSecret string
JWTExpiryHours int
AdminUsername string
AdminPassword string
BaseURL string
GameDir string
}
var C Config
func Load() {
_ = godotenv.Load()
hours, _ := strconv.Atoi(getEnv("JWT_EXPIRY_HOURS", "24"))
C = Config{
AppPort: getEnv("APP_PORT", "8080"),
DBHost: getEnv("DB_HOST", "localhost"),
DBPort: getEnv("DB_PORT", "3306"),
DBUser: getEnv("DB_USER", "root"),
DBPassword: getEnv("DB_PASSWORD", ""),
DBName: getEnv("DB_NAME", "a301"),
RedisAddr: getEnv("REDIS_ADDR", "localhost:6379"),
RedisPassword: getEnv("REDIS_PASSWORD", ""),
JWTSecret: getEnv("JWT_SECRET", "secret"),
JWTExpiryHours: hours,
AdminUsername: getEnv("ADMIN_USERNAME", "admin"),
AdminPassword: getEnv("ADMIN_PASSWORD", "admin1234"),
BaseURL: getEnv("BASE_URL", "http://localhost:8080"),
GameDir: getEnv("GAME_DIR", "/data/game"),
}
}
func getEnv(key, fallback string) string {
if v := os.Getenv(key); v != "" {
return v
}
return fallback
}