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- zip 스트리밍 업로드 (StreamRequestBody) → /data/game/game.zip 저장 - A301.exe SHA256 해시 자동 추출 (zip 분석) - 버전·파일명·크기 파일명 및 용량에서 자동 추출 - GET /api/download/file 엔드포인트 추가 - BASE_URL, GAME_DIR 환경변수 추가 - Dockerfile에 /data/game 디렉토리 생성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
57 lines
1.3 KiB
Go
57 lines
1.3 KiB
Go
package config
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import (
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"os"
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"strconv"
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"github.com/joho/godotenv"
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)
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type Config struct {
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AppPort string
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DBHost string
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DBPort string
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DBUser string
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DBPassword string
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DBName string
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RedisAddr string
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RedisPassword string
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JWTSecret string
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JWTExpiryHours int
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AdminUsername string
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AdminPassword string
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BaseURL string
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GameDir string
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}
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var C Config
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func Load() {
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_ = godotenv.Load()
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hours, _ := strconv.Atoi(getEnv("JWT_EXPIRY_HOURS", "24"))
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C = Config{
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AppPort: getEnv("APP_PORT", "8080"),
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DBHost: getEnv("DB_HOST", "localhost"),
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DBPort: getEnv("DB_PORT", "3306"),
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DBUser: getEnv("DB_USER", "root"),
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DBPassword: getEnv("DB_PASSWORD", ""),
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DBName: getEnv("DB_NAME", "a301"),
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RedisAddr: getEnv("REDIS_ADDR", "localhost:6379"),
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RedisPassword: getEnv("REDIS_PASSWORD", ""),
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JWTSecret: getEnv("JWT_SECRET", "secret"),
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JWTExpiryHours: hours,
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AdminUsername: getEnv("ADMIN_USERNAME", "admin"),
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AdminPassword: getEnv("ADMIN_PASSWORD", "admin1234"),
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BaseURL: getEnv("BASE_URL", "http://localhost:8080"),
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GameDir: getEnv("GAME_DIR", "/data/game"),
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}
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}
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func getEnv(key, fallback string) string {
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if v := os.Getenv(key); v != "" {
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return v
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}
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return fallback
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}
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