- /health + /ready 엔드포인트 추가 (DB/Redis 상태 확인) - RequestID 미들웨어 + 구조화 JSON 로깅 - 체인 트랜잭션 per-user rate limit (20 req/min) - DB 커넥션 풀 설정 (MaxOpen 25, MaxIdle 10, MaxLifetime 5m) - Graceful Shutdown 시 Redis/MySQL 연결 정리 - Dockerfile HEALTHCHECK 추가 - CI에 go vet + 빌드 검증 단계 추가 (deploy 전 실행) - 보스 레이드 클라이언트 입장 API (JWT 인증) - Player 프로필 모듈 추가 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
122 lines
4.7 KiB
Go
122 lines
4.7 KiB
Go
package routes
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import (
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"a301_server/internal/announcement"
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"a301_server/internal/auth"
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"a301_server/internal/bossraid"
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"a301_server/internal/chain"
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"a301_server/internal/download"
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"a301_server/internal/player"
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"a301_server/pkg/middleware"
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"github.com/gofiber/fiber/v2"
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)
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func Register(
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app *fiber.App,
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authH *auth.Handler,
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annH *announcement.Handler,
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dlH *download.Handler,
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chainH *chain.Handler,
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brH *bossraid.Handler,
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playerH *player.Handler,
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authLimiter fiber.Handler,
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apiLimiter fiber.Handler,
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healthCheck fiber.Handler,
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readyCheck fiber.Handler,
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chainUserLimiter fiber.Handler,
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) {
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// Health / Ready (rate limiter 밖)
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app.Get("/health", healthCheck)
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app.Get("/ready", readyCheck)
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api := app.Group("/api", apiLimiter)
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// Auth
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a := api.Group("/auth")
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a.Post("/register", authLimiter, authH.Register)
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a.Post("/login", authLimiter, authH.Login)
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a.Post("/refresh", authLimiter, authH.Refresh)
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a.Post("/logout", middleware.Auth, authH.Logout)
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a.Post("/verify", authLimiter, authH.VerifyToken)
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a.Get("/ssafy/login", authH.SSAFYLoginURL)
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a.Post("/ssafy/callback", authLimiter, authH.SSAFYCallback)
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// Users (admin only)
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u := api.Group("/users", middleware.Auth, middleware.AdminOnly)
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u.Get("/", authH.GetAllUsers)
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u.Patch("/:id/role", authH.UpdateRole)
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u.Delete("/:id", authH.DeleteUser)
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// Announcements
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ann := api.Group("/announcements")
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ann.Get("/", annH.GetAll)
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ann.Post("/", middleware.Auth, middleware.AdminOnly, annH.Create)
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ann.Put("/:id", middleware.Auth, middleware.AdminOnly, annH.Update)
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ann.Delete("/:id", middleware.Auth, middleware.AdminOnly, annH.Delete)
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// Download
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dl := api.Group("/download")
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dl.Get("/info", dlH.GetInfo)
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dl.Get("/file", dlH.ServeFile)
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dl.Get("/launcher", dlH.ServeLauncher)
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dl.Post("/upload/game", middleware.Auth, middleware.AdminOnly, dlH.Upload)
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dl.Post("/upload/launcher", middleware.Auth, middleware.AdminOnly, dlH.UploadLauncher)
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// Chain - Queries (authenticated)
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ch := api.Group("/chain", middleware.Auth)
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ch.Get("/wallet", chainH.GetWalletInfo)
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ch.Get("/balance", chainH.GetBalance)
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ch.Get("/assets", chainH.GetAssets)
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ch.Get("/asset/:id", chainH.GetAsset)
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ch.Get("/inventory", chainH.GetInventory)
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ch.Get("/market", chainH.GetMarketListings)
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ch.Get("/market/:id", chainH.GetMarketListing)
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// Chain - User Transactions (authenticated, per-user rate limited, idempotency-protected)
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ch.Post("/transfer", chainUserLimiter, middleware.Idempotency, chainH.Transfer)
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ch.Post("/asset/transfer", chainUserLimiter, middleware.Idempotency, chainH.TransferAsset)
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ch.Post("/market/list", chainUserLimiter, middleware.Idempotency, chainH.ListOnMarket)
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ch.Post("/market/buy", chainUserLimiter, middleware.Idempotency, chainH.BuyFromMarket)
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ch.Post("/market/cancel", chainUserLimiter, middleware.Idempotency, chainH.CancelListing)
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ch.Post("/inventory/equip", chainUserLimiter, middleware.Idempotency, chainH.EquipItem)
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ch.Post("/inventory/unequip", chainUserLimiter, middleware.Idempotency, chainH.UnequipItem)
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// Chain - Admin Transactions (admin only, idempotency-protected)
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chainAdmin := api.Group("/chain/admin", middleware.Auth, middleware.AdminOnly)
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chainAdmin.Post("/mint", middleware.Idempotency, chainH.MintAsset)
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chainAdmin.Post("/reward", middleware.Idempotency, chainH.GrantReward)
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chainAdmin.Post("/template", middleware.Idempotency, chainH.RegisterTemplate)
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// Boss Raid - Client entry (JWT authenticated)
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bossRaid := api.Group("/bossraid", middleware.Auth)
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bossRaid.Post("/entry", brH.RequestEntryAuth)
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bossRaid.Get("/my-entry-token", brH.GetMyEntryToken)
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// Internal - Boss Raid (API key auth)
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br := api.Group("/internal/bossraid", middleware.ServerAuth)
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br.Post("/entry", brH.RequestEntry)
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br.Post("/start", brH.StartRaid)
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br.Post("/complete", middleware.Idempotency, brH.CompleteRaid)
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br.Post("/fail", brH.FailRaid)
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br.Get("/room", brH.GetRoom)
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br.Post("/validate-entry", brH.ValidateEntryToken)
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// Player Profile (authenticated)
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p := api.Group("/player", middleware.Auth)
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p.Get("/profile", playerH.GetProfile)
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p.Put("/profile", playerH.UpdateProfile)
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// Internal - Player (API key auth)
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internalPlayer := api.Group("/internal/player", middleware.ServerAuth)
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internalPlayer.Get("/profile", playerH.InternalGetProfile)
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internalPlayer.Post("/save", playerH.InternalSaveGameData)
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// Internal - Game server endpoints (API key auth, username-based, idempotency-protected)
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internal := api.Group("/internal/chain", middleware.ServerAuth)
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internal.Post("/reward", middleware.Idempotency, chainH.InternalGrantReward)
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internal.Post("/mint", middleware.Idempotency, chainH.InternalMintAsset)
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internal.Get("/balance", chainH.InternalGetBalance)
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internal.Get("/assets", chainH.InternalGetAssets)
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internal.Get("/inventory", chainH.InternalGetInventory)
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}
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