feat: add hard mode and weekly mutation system
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
41
game/mutation.go
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41
game/mutation.go
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@@ -0,0 +1,41 @@
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package game
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import (
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"crypto/sha256"
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"encoding/binary"
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"fmt"
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"time"
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"github.com/tolelom/catacombs/config"
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)
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// Mutation represents a weekly gameplay modifier.
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type Mutation struct {
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ID string
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Name string
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Description string
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Apply func(cfg *config.GameConfig)
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}
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// Mutations is the list of all available mutations.
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var Mutations = []Mutation{
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{ID: "no_skills", Name: "Skill Lockout", Description: "Class skills are disabled",
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Apply: func(cfg *config.GameConfig) { cfg.SkillUses = 0 }},
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{ID: "speed_run", Name: "Speed Run", Description: "Turn timeout halved",
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Apply: func(cfg *config.GameConfig) { cfg.TurnTimeoutSec = max(cfg.TurnTimeoutSec/2, 2) }},
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{ID: "no_shop", Name: "Shop Closed", Description: "Shops are unavailable",
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Apply: func(cfg *config.GameConfig) {}},
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{ID: "glass_cannon", Name: "Glass Cannon", Description: "Double damage, half HP",
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Apply: func(cfg *config.GameConfig) {}},
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{ID: "elite_flood", Name: "Elite Flood", Description: "All monsters are elite",
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Apply: func(cfg *config.GameConfig) {}},
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}
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// GetWeeklyMutation returns the mutation for the current week,
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// determined by a SHA-256 hash of the year and ISO week number.
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func GetWeeklyMutation() Mutation {
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year, week := time.Now().ISOWeek()
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h := sha256.Sum256([]byte(fmt.Sprintf("mutation:%d:%d", year, week)))
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idx := int(binary.BigEndian.Uint64(h[:8]) % uint64(len(Mutations)))
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return Mutations[idx]
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}
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68
game/mutation_test.go
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68
game/mutation_test.go
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@@ -0,0 +1,68 @@
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package game
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import (
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"testing"
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"github.com/tolelom/catacombs/config"
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)
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func TestGetWeeklyMutation(t *testing.T) {
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m := GetWeeklyMutation()
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if m.ID == "" {
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t.Error("expected non-empty mutation ID")
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}
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if m.Name == "" {
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t.Error("expected non-empty mutation Name")
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}
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if m.Apply == nil {
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t.Error("expected non-nil Apply function")
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}
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// Verify it returns one of the known mutations
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found := false
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for _, known := range Mutations {
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if known.ID == m.ID {
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found = true
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break
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}
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}
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if !found {
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t.Errorf("mutation ID %q not found in Mutations list", m.ID)
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}
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}
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func TestMutationApplyNoSkills(t *testing.T) {
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cfg := config.GameConfig{SkillUses: 3}
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// Find the no_skills mutation
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var m Mutation
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for _, mut := range Mutations {
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if mut.ID == "no_skills" {
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m = mut
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break
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}
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}
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if m.ID == "" {
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t.Fatal("no_skills mutation not found")
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}
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m.Apply(&cfg)
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if cfg.SkillUses != 0 {
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t.Errorf("expected SkillUses=0 after no_skills mutation, got %d", cfg.SkillUses)
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}
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}
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func TestMutationApplySpeedRun(t *testing.T) {
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cfg := config.GameConfig{TurnTimeoutSec: 10}
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var m Mutation
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for _, mut := range Mutations {
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if mut.ID == "speed_run" {
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m = mut
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break
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}
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}
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if m.ID == "" {
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t.Fatal("speed_run mutation not found")
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}
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m.Apply(&cfg)
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if cfg.TurnTimeoutSec != 5 {
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t.Errorf("expected TurnTimeoutSec=5 after speed_run mutation, got %d", cfg.TurnTimeoutSec)
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}
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}
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@@ -73,15 +73,17 @@ func (s *GameSession) clearLog() {
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}
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type GameSession struct {
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mu sync.Mutex
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cfg *config.Config
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state GameState
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started bool
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actions map[string]PlayerAction // playerName -> action
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actionCh chan playerActionMsg
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combatSignal chan struct{}
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done chan struct{}
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lastActivity map[string]time.Time // fingerprint -> last activity time
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mu sync.Mutex
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cfg *config.Config
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state GameState
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started bool
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actions map[string]PlayerAction // playerName -> action
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actionCh chan playerActionMsg
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combatSignal chan struct{}
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done chan struct{}
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lastActivity map[string]time.Time // fingerprint -> last activity time
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HardMode bool
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ActiveMutation *Mutation
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}
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type playerActionMsg struct {
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