feat: add hard mode and weekly mutation system

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-25 16:59:35 +09:00
parent cf37eef1b1
commit 00581880f2
7 changed files with 193 additions and 39 deletions

41
game/mutation.go Normal file
View File

@@ -0,0 +1,41 @@
package game
import (
"crypto/sha256"
"encoding/binary"
"fmt"
"time"
"github.com/tolelom/catacombs/config"
)
// Mutation represents a weekly gameplay modifier.
type Mutation struct {
ID string
Name string
Description string
Apply func(cfg *config.GameConfig)
}
// Mutations is the list of all available mutations.
var Mutations = []Mutation{
{ID: "no_skills", Name: "Skill Lockout", Description: "Class skills are disabled",
Apply: func(cfg *config.GameConfig) { cfg.SkillUses = 0 }},
{ID: "speed_run", Name: "Speed Run", Description: "Turn timeout halved",
Apply: func(cfg *config.GameConfig) { cfg.TurnTimeoutSec = max(cfg.TurnTimeoutSec/2, 2) }},
{ID: "no_shop", Name: "Shop Closed", Description: "Shops are unavailable",
Apply: func(cfg *config.GameConfig) {}},
{ID: "glass_cannon", Name: "Glass Cannon", Description: "Double damage, half HP",
Apply: func(cfg *config.GameConfig) {}},
{ID: "elite_flood", Name: "Elite Flood", Description: "All monsters are elite",
Apply: func(cfg *config.GameConfig) {}},
}
// GetWeeklyMutation returns the mutation for the current week,
// determined by a SHA-256 hash of the year and ISO week number.
func GetWeeklyMutation() Mutation {
year, week := time.Now().ISOWeek()
h := sha256.Sum256([]byte(fmt.Sprintf("mutation:%d:%d", year, week)))
idx := int(binary.BigEndian.Uint64(h[:8]) % uint64(len(Mutations)))
return Mutations[idx]
}