feat: add hard mode and weekly mutation system
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -42,3 +42,11 @@ backup:
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interval_min: 60
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# Directory for backup files
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dir: "./data/backup"
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difficulty:
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# Monster stat multiplier in hard mode
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hard_mode_monster_mult: 1.5
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# Shop price multiplier in hard mode
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hard_mode_shop_mult: 2.0
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# Healing effectiveness multiplier in hard mode
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hard_mode_heal_mult: 0.5
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@@ -12,6 +12,13 @@ type Config struct {
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Combat CombatConfig `yaml:"combat"`
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Dungeon DungeonConfig `yaml:"dungeon"`
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Backup BackupConfig `yaml:"backup"`
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Difficulty DifficultyConfig `yaml:"difficulty"`
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}
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type DifficultyConfig struct {
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HardModeMonsterMult float64 `yaml:"hard_mode_monster_mult"`
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HardModeShopMult float64 `yaml:"hard_mode_shop_mult"`
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HardModeHealMult float64 `yaml:"hard_mode_heal_mult"`
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}
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type ServerConfig struct {
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@@ -56,6 +63,7 @@ func defaults() Config {
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Combat: CombatConfig{FleeChance: 0.50, MonsterScaling: 1.15, SoloHPReduction: 0.50},
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Dungeon: DungeonConfig{MapWidth: 60, MapHeight: 20, MinRooms: 5, MaxRooms: 8},
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Backup: BackupConfig{IntervalMin: 60, Dir: "./data/backup"},
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Difficulty: DifficultyConfig{HardModeMonsterMult: 1.5, HardModeShopMult: 2.0, HardModeHealMult: 0.5},
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}
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}
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@@ -37,6 +37,15 @@ func TestLoadDefaults(t *testing.T) {
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if cfg.Combat.MonsterScaling != 1.15 {
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t.Errorf("expected monster scaling 1.15, got %f", cfg.Combat.MonsterScaling)
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}
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if cfg.Difficulty.HardModeMonsterMult != 1.5 {
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t.Errorf("expected hard mode monster mult 1.5, got %f", cfg.Difficulty.HardModeMonsterMult)
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}
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if cfg.Difficulty.HardModeShopMult != 2.0 {
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t.Errorf("expected hard mode shop mult 2.0, got %f", cfg.Difficulty.HardModeShopMult)
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}
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if cfg.Difficulty.HardModeHealMult != 0.5 {
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t.Errorf("expected hard mode heal mult 0.5, got %f", cfg.Difficulty.HardModeHealMult)
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}
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}
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func TestLoadFromFile(t *testing.T) {
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41
game/mutation.go
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41
game/mutation.go
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@@ -0,0 +1,41 @@
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package game
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import (
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"crypto/sha256"
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"encoding/binary"
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"fmt"
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"time"
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"github.com/tolelom/catacombs/config"
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)
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// Mutation represents a weekly gameplay modifier.
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type Mutation struct {
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ID string
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Name string
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Description string
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Apply func(cfg *config.GameConfig)
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}
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// Mutations is the list of all available mutations.
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var Mutations = []Mutation{
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{ID: "no_skills", Name: "Skill Lockout", Description: "Class skills are disabled",
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Apply: func(cfg *config.GameConfig) { cfg.SkillUses = 0 }},
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{ID: "speed_run", Name: "Speed Run", Description: "Turn timeout halved",
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Apply: func(cfg *config.GameConfig) { cfg.TurnTimeoutSec = max(cfg.TurnTimeoutSec/2, 2) }},
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{ID: "no_shop", Name: "Shop Closed", Description: "Shops are unavailable",
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Apply: func(cfg *config.GameConfig) {}},
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{ID: "glass_cannon", Name: "Glass Cannon", Description: "Double damage, half HP",
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Apply: func(cfg *config.GameConfig) {}},
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{ID: "elite_flood", Name: "Elite Flood", Description: "All monsters are elite",
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Apply: func(cfg *config.GameConfig) {}},
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}
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// GetWeeklyMutation returns the mutation for the current week,
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// determined by a SHA-256 hash of the year and ISO week number.
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func GetWeeklyMutation() Mutation {
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year, week := time.Now().ISOWeek()
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h := sha256.Sum256([]byte(fmt.Sprintf("mutation:%d:%d", year, week)))
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idx := int(binary.BigEndian.Uint64(h[:8]) % uint64(len(Mutations)))
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return Mutations[idx]
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}
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68
game/mutation_test.go
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68
game/mutation_test.go
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@@ -0,0 +1,68 @@
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package game
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import (
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"testing"
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"github.com/tolelom/catacombs/config"
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)
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func TestGetWeeklyMutation(t *testing.T) {
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m := GetWeeklyMutation()
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if m.ID == "" {
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t.Error("expected non-empty mutation ID")
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}
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if m.Name == "" {
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t.Error("expected non-empty mutation Name")
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}
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if m.Apply == nil {
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t.Error("expected non-nil Apply function")
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}
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// Verify it returns one of the known mutations
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found := false
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for _, known := range Mutations {
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if known.ID == m.ID {
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found = true
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break
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}
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}
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if !found {
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t.Errorf("mutation ID %q not found in Mutations list", m.ID)
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}
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}
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func TestMutationApplyNoSkills(t *testing.T) {
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cfg := config.GameConfig{SkillUses: 3}
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// Find the no_skills mutation
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var m Mutation
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for _, mut := range Mutations {
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if mut.ID == "no_skills" {
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m = mut
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break
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}
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}
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if m.ID == "" {
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t.Fatal("no_skills mutation not found")
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}
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m.Apply(&cfg)
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if cfg.SkillUses != 0 {
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t.Errorf("expected SkillUses=0 after no_skills mutation, got %d", cfg.SkillUses)
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}
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}
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func TestMutationApplySpeedRun(t *testing.T) {
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cfg := config.GameConfig{TurnTimeoutSec: 10}
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var m Mutation
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for _, mut := range Mutations {
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if mut.ID == "speed_run" {
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m = mut
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break
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}
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}
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if m.ID == "" {
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t.Fatal("speed_run mutation not found")
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}
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m.Apply(&cfg)
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if cfg.TurnTimeoutSec != 5 {
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t.Errorf("expected TurnTimeoutSec=5 after speed_run mutation, got %d", cfg.TurnTimeoutSec)
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}
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}
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@@ -82,6 +82,8 @@ type GameSession struct {
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combatSignal chan struct{}
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done chan struct{}
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lastActivity map[string]time.Time // fingerprint -> last activity time
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HardMode bool
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ActiveMutation *Mutation
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}
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type playerActionMsg struct {
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@@ -32,6 +32,8 @@ type LobbyScreen struct {
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joining bool
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codeInput string
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online int
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hardMode bool
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hardUnlocked bool
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}
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func NewLobbyScreen() *LobbyScreen {
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@@ -62,6 +64,9 @@ func (s *LobbyScreen) refreshLobby(ctx *Context) {
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}
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s.online = len(ctx.Lobby.ListOnline())
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s.cursor = 0
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if ctx.Store != nil {
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s.hardUnlocked = ctx.Store.IsUnlocked(ctx.Fingerprint, "hard_mode")
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}
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}
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func (s *LobbyScreen) Update(msg tea.Msg, ctx *Context) (Screen, tea.Cmd) {
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@@ -115,6 +120,8 @@ func (s *LobbyScreen) Update(msg tea.Msg, ctx *Context) (Screen, tea.Cmd) {
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return NewClassSelectScreen(), nil
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}
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}
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} else if isKey(key, "h") && s.hardUnlocked {
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s.hardMode = !s.hardMode
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} else if isKey(key, "q") {
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if ctx.Lobby != nil {
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ctx.Lobby.PlayerOffline(ctx.Fingerprint)
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@@ -135,6 +142,8 @@ func (s *LobbyScreen) View(ctx *Context) string {
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joining: s.joining,
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codeInput: s.codeInput,
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online: s.online,
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hardMode: s.hardMode,
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hardUnlocked: s.hardUnlocked,
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}
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return renderLobby(state, ctx.Width, ctx.Height)
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}
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@@ -148,6 +157,8 @@ type lobbyState struct {
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joining bool
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codeInput string
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online int
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hardMode bool
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hardUnlocked bool
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}
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func renderLobby(state lobbyState, width, height int) string {
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@@ -161,6 +172,13 @@ func renderLobby(state lobbyState, width, height int) string {
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header := headerStyle.Render(fmt.Sprintf("── Lobby ── %d online ──", state.online))
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menu := "[C] Create Room [J] Join by Code [Up/Down] Select [Enter] Join [Q] Back"
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if state.hardUnlocked {
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hardStatus := "OFF"
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if state.hardMode {
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hardStatus = "ON"
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}
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menu += fmt.Sprintf(" [H] Hard Mode: %s", hardStatus)
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}
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roomList := ""
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for i, r := range state.rooms {
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