feat: show party members in rankings and result screen

- Add Members field to RunRecord for party member names
- Save all party member names when recording a run
- Display party members in leaderboard (floor/gold tabs)
- Display party members in result screen rankings
- Solo runs show no party info, party runs show "(Alice, Bob, ...)"

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-26 00:03:08 +09:00
parent f28160d4da
commit 087ce31164
5 changed files with 35 additions and 20 deletions

View File

@@ -22,6 +22,7 @@ type RunRecord struct {
Floor int `json:"floor"` Floor int `json:"floor"`
Score int `json:"score"` Score int `json:"score"`
Class string `json:"class,omitempty"` Class string `json:"class,omitempty"`
Members []string `json:"members,omitempty"` // party member names (empty for solo)
} }
func Open(path string) (*DB, error) { func Open(path string) (*DB, error) {
@@ -79,11 +80,11 @@ func (d *DB) GetProfile(fingerprint string) (string, error) {
return name, err return name, err
} }
func (d *DB) SaveRun(player string, floor, score int, class string) error { func (d *DB) SaveRun(player string, floor, score int, class string, members []string) error {
return d.db.Update(func(tx *bolt.Tx) error { return d.db.Update(func(tx *bolt.Tx) error {
b := tx.Bucket(bucketRankings) b := tx.Bucket(bucketRankings)
id, _ := b.NextSequence() id, _ := b.NextSequence()
record := RunRecord{Player: player, Floor: floor, Score: score, Class: class} record := RunRecord{Player: player, Floor: floor, Score: score, Class: class, Members: members}
data, err := json.Marshal(record) data, err := json.Marshal(record)
if err != nil { if err != nil {
return err return err

View File

@@ -38,9 +38,9 @@ func TestRanking(t *testing.T) {
os.Remove("test_rank.db") os.Remove("test_rank.db")
}() }()
db.SaveRun("Alice", 20, 1500, "Warrior") db.SaveRun("Alice", 20, 1500, "Warrior", nil)
db.SaveRun("Bob", 15, 1000, "Mage") db.SaveRun("Bob", 15, 1000, "Mage", nil)
db.SaveRun("Charlie", 20, 2000, "Rogue") db.SaveRun("Charlie", 20, 2000, "Rogue", nil)
rankings, err := db.TopRuns(10) rankings, err := db.TopRuns(10)
if err != nil { if err != nil {
@@ -63,10 +63,10 @@ func TestGetStats(t *testing.T) {
defer db.Close() defer db.Close()
// Save some runs // Save some runs
db.SaveRun("Alice", 5, 100, "Warrior") db.SaveRun("Alice", 5, 100, "Warrior", nil)
db.SaveRun("Alice", 10, 250, "Warrior") db.SaveRun("Alice", 10, 250, "Warrior", nil)
db.SaveRun("Alice", 20, 500, "Warrior") // victory (floor >= 20) db.SaveRun("Alice", 20, 500, "Warrior", nil) // victory (floor >= 20)
db.SaveRun("Bob", 3, 50, "") db.SaveRun("Bob", 3, 50, "", nil)
stats, err := db.GetStats("Alice") stats, err := db.GetStats("Alice")
if err != nil { if err != nil {

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@@ -122,13 +122,14 @@ func (s *GameScreen) Update(msg tea.Msg, ctx *Context) (Screen, tea.Cmd) {
score += p.Gold score += p.Gold
} }
playerClass := "" playerClass := ""
var members []string
for _, p := range s.gameState.Players { for _, p := range s.gameState.Players {
if p.Fingerprint == ctx.Fingerprint { if p.Fingerprint == ctx.Fingerprint {
playerClass = p.Class.String() playerClass = p.Class.String()
break
} }
members = append(members, p.Name)
} }
ctx.Store.SaveRun(ctx.PlayerName, s.gameState.FloorNum, score, playerClass) ctx.Store.SaveRun(ctx.PlayerName, s.gameState.FloorNum, score, playerClass, members)
// Check achievements // Check achievements
if s.gameState.FloorNum >= 5 { if s.gameState.FloorNum >= 5 {
ctx.Store.UnlockAchievement(ctx.PlayerName, "first_clear") ctx.Store.UnlockAchievement(ctx.PlayerName, "first_clear")

View File

@@ -2,6 +2,7 @@ package ui
import ( import (
"fmt" "fmt"
"strings"
"time" "time"
tea "github.com/charmbracelet/bubbletea" tea "github.com/charmbracelet/bubbletea"
@@ -70,9 +71,13 @@ func renderLeaderboard(byFloor, byGold []store.RunRecord, daily []store.DailyRec
if r.Class != "" { if r.Class != "" {
cls = fmt.Sprintf(" [%s]", r.Class) cls = fmt.Sprintf(" [%s]", r.Class)
} }
content += fmt.Sprintf(" %s %s%s B%d %s\n", party := ""
if len(r.Members) > 1 {
party = styleSystem.Render(fmt.Sprintf(" (%s)", strings.Join(r.Members, ", ")))
}
content += fmt.Sprintf(" %s %s%s B%d %s%s\n",
medal, stylePlayer.Render(r.Player), styleSystem.Render(cls), medal, stylePlayer.Render(r.Player), styleSystem.Render(cls),
r.Floor, styleGold.Render(fmt.Sprintf("%dg", r.Score))) r.Floor, styleGold.Render(fmt.Sprintf("%dg", r.Score)), party)
} }
case 1: // By Gold case 1: // By Gold
content += styleCoop.Render(" 골드 순위") + "\n" content += styleCoop.Render(" 골드 순위") + "\n"
@@ -85,9 +90,13 @@ func renderLeaderboard(byFloor, byGold []store.RunRecord, daily []store.DailyRec
if r.Class != "" { if r.Class != "" {
cls = fmt.Sprintf(" [%s]", r.Class) cls = fmt.Sprintf(" [%s]", r.Class)
} }
content += fmt.Sprintf(" %s %s%s B%d %s\n", party := ""
if len(r.Members) > 1 {
party = styleSystem.Render(fmt.Sprintf(" (%s)", strings.Join(r.Members, ", ")))
}
content += fmt.Sprintf(" %s %s%s B%d %s%s\n",
medal, stylePlayer.Render(r.Player), styleSystem.Render(cls), medal, stylePlayer.Render(r.Player), styleSystem.Render(cls),
r.Floor, styleGold.Render(fmt.Sprintf("%dg", r.Score))) r.Floor, styleGold.Render(fmt.Sprintf("%dg", r.Score)), party)
} }
case 2: // Daily case 2: // Daily
content += styleCoop.Render(fmt.Sprintf(" 일일 도전 — %s", time.Now().Format("2006-01-02"))) + "\n" content += styleCoop.Render(fmt.Sprintf(" 일일 도전 — %s", time.Now().Format("2006-01-02"))) + "\n"

View File

@@ -90,7 +90,11 @@ func renderResult(state game.GameState, rankings []store.RunRecord) string {
case 2: case 2:
medal = styleGold.Render("🥉") medal = styleGold.Render("🥉")
} }
sb.WriteString(fmt.Sprintf(" %s %s B%d층 점수: %d\n", medal, r.Player, r.Floor, r.Score)) party := ""
if len(r.Members) > 1 {
party = fmt.Sprintf(" (%s)", strings.Join(r.Members, ", "))
}
sb.WriteString(fmt.Sprintf(" %s %s B%d층 점수: %d%s\n", medal, r.Player, r.Floor, r.Score, party))
} }
} }