feat: show party members in rankings and result screen
- Add Members field to RunRecord for party member names - Save all party member names when recording a run - Display party members in leaderboard (floor/gold tabs) - Display party members in result screen rankings - Solo runs show no party info, party runs show "(Alice, Bob, ...)" Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
13
store/db.go
13
store/db.go
@@ -18,10 +18,11 @@ type DB struct {
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}
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}
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type RunRecord struct {
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type RunRecord struct {
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Player string `json:"player"`
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Player string `json:"player"`
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Floor int `json:"floor"`
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Floor int `json:"floor"`
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Score int `json:"score"`
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Score int `json:"score"`
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Class string `json:"class,omitempty"`
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Class string `json:"class,omitempty"`
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Members []string `json:"members,omitempty"` // party member names (empty for solo)
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}
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}
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func Open(path string) (*DB, error) {
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func Open(path string) (*DB, error) {
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@@ -79,11 +80,11 @@ func (d *DB) GetProfile(fingerprint string) (string, error) {
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return name, err
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return name, err
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}
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}
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func (d *DB) SaveRun(player string, floor, score int, class string) error {
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func (d *DB) SaveRun(player string, floor, score int, class string, members []string) error {
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return d.db.Update(func(tx *bolt.Tx) error {
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return d.db.Update(func(tx *bolt.Tx) error {
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b := tx.Bucket(bucketRankings)
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b := tx.Bucket(bucketRankings)
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id, _ := b.NextSequence()
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id, _ := b.NextSequence()
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record := RunRecord{Player: player, Floor: floor, Score: score, Class: class}
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record := RunRecord{Player: player, Floor: floor, Score: score, Class: class, Members: members}
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data, err := json.Marshal(record)
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data, err := json.Marshal(record)
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if err != nil {
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if err != nil {
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return err
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return err
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@@ -38,9 +38,9 @@ func TestRanking(t *testing.T) {
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os.Remove("test_rank.db")
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os.Remove("test_rank.db")
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}()
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}()
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db.SaveRun("Alice", 20, 1500, "Warrior")
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db.SaveRun("Alice", 20, 1500, "Warrior", nil)
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db.SaveRun("Bob", 15, 1000, "Mage")
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db.SaveRun("Bob", 15, 1000, "Mage", nil)
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db.SaveRun("Charlie", 20, 2000, "Rogue")
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db.SaveRun("Charlie", 20, 2000, "Rogue", nil)
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rankings, err := db.TopRuns(10)
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rankings, err := db.TopRuns(10)
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if err != nil {
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if err != nil {
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@@ -63,10 +63,10 @@ func TestGetStats(t *testing.T) {
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defer db.Close()
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defer db.Close()
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// Save some runs
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// Save some runs
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db.SaveRun("Alice", 5, 100, "Warrior")
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db.SaveRun("Alice", 5, 100, "Warrior", nil)
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db.SaveRun("Alice", 10, 250, "Warrior")
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db.SaveRun("Alice", 10, 250, "Warrior", nil)
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db.SaveRun("Alice", 20, 500, "Warrior") // victory (floor >= 20)
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db.SaveRun("Alice", 20, 500, "Warrior", nil) // victory (floor >= 20)
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db.SaveRun("Bob", 3, 50, "")
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db.SaveRun("Bob", 3, 50, "", nil)
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stats, err := db.GetStats("Alice")
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stats, err := db.GetStats("Alice")
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if err != nil {
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if err != nil {
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@@ -122,13 +122,14 @@ func (s *GameScreen) Update(msg tea.Msg, ctx *Context) (Screen, tea.Cmd) {
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score += p.Gold
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score += p.Gold
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}
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}
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playerClass := ""
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playerClass := ""
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var members []string
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for _, p := range s.gameState.Players {
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for _, p := range s.gameState.Players {
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if p.Fingerprint == ctx.Fingerprint {
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if p.Fingerprint == ctx.Fingerprint {
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playerClass = p.Class.String()
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playerClass = p.Class.String()
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break
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}
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}
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members = append(members, p.Name)
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}
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}
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ctx.Store.SaveRun(ctx.PlayerName, s.gameState.FloorNum, score, playerClass)
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ctx.Store.SaveRun(ctx.PlayerName, s.gameState.FloorNum, score, playerClass, members)
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// Check achievements
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// Check achievements
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if s.gameState.FloorNum >= 5 {
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if s.gameState.FloorNum >= 5 {
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ctx.Store.UnlockAchievement(ctx.PlayerName, "first_clear")
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ctx.Store.UnlockAchievement(ctx.PlayerName, "first_clear")
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@@ -2,6 +2,7 @@ package ui
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import (
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import (
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"fmt"
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"fmt"
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"strings"
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"time"
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"time"
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tea "github.com/charmbracelet/bubbletea"
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tea "github.com/charmbracelet/bubbletea"
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@@ -70,9 +71,13 @@ func renderLeaderboard(byFloor, byGold []store.RunRecord, daily []store.DailyRec
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if r.Class != "" {
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if r.Class != "" {
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cls = fmt.Sprintf(" [%s]", r.Class)
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cls = fmt.Sprintf(" [%s]", r.Class)
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}
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}
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content += fmt.Sprintf(" %s %s%s B%d %s\n",
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party := ""
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if len(r.Members) > 1 {
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party = styleSystem.Render(fmt.Sprintf(" (%s)", strings.Join(r.Members, ", ")))
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}
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content += fmt.Sprintf(" %s %s%s B%d %s%s\n",
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medal, stylePlayer.Render(r.Player), styleSystem.Render(cls),
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medal, stylePlayer.Render(r.Player), styleSystem.Render(cls),
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r.Floor, styleGold.Render(fmt.Sprintf("%dg", r.Score)))
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r.Floor, styleGold.Render(fmt.Sprintf("%dg", r.Score)), party)
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}
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}
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case 1: // By Gold
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case 1: // By Gold
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content += styleCoop.Render(" 골드 순위") + "\n"
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content += styleCoop.Render(" 골드 순위") + "\n"
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@@ -85,9 +90,13 @@ func renderLeaderboard(byFloor, byGold []store.RunRecord, daily []store.DailyRec
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if r.Class != "" {
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if r.Class != "" {
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cls = fmt.Sprintf(" [%s]", r.Class)
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cls = fmt.Sprintf(" [%s]", r.Class)
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}
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}
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content += fmt.Sprintf(" %s %s%s B%d %s\n",
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party := ""
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if len(r.Members) > 1 {
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party = styleSystem.Render(fmt.Sprintf(" (%s)", strings.Join(r.Members, ", ")))
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}
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content += fmt.Sprintf(" %s %s%s B%d %s%s\n",
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medal, stylePlayer.Render(r.Player), styleSystem.Render(cls),
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medal, stylePlayer.Render(r.Player), styleSystem.Render(cls),
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r.Floor, styleGold.Render(fmt.Sprintf("%dg", r.Score)))
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r.Floor, styleGold.Render(fmt.Sprintf("%dg", r.Score)), party)
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}
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}
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case 2: // Daily
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case 2: // Daily
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content += styleCoop.Render(fmt.Sprintf(" 일일 도전 — %s", time.Now().Format("2006-01-02"))) + "\n"
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content += styleCoop.Render(fmt.Sprintf(" 일일 도전 — %s", time.Now().Format("2006-01-02"))) + "\n"
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@@ -90,7 +90,11 @@ func renderResult(state game.GameState, rankings []store.RunRecord) string {
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case 2:
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case 2:
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medal = styleGold.Render("🥉")
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medal = styleGold.Render("🥉")
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}
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}
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sb.WriteString(fmt.Sprintf(" %s %s B%d층 점수: %d\n", medal, r.Player, r.Floor, r.Score))
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party := ""
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if len(r.Members) > 1 {
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party = fmt.Sprintf(" (%s)", strings.Join(r.Members, ", "))
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}
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sb.WriteString(fmt.Sprintf(" %s %s B%d층 점수: %d%s\n", medal, r.Player, r.Floor, r.Score, party))
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}
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}
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}
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}
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