fix: lock SoloMode at start, shop feedback, dead player exploration block
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -154,9 +154,6 @@ func (s *GameSession) combatLoop() {
|
||||
}
|
||||
if changed {
|
||||
s.state.Players = remaining
|
||||
if len(s.state.Players) <= 1 {
|
||||
s.state.SoloMode = true
|
||||
}
|
||||
if len(s.state.Players) == 0 {
|
||||
s.state.GameOver = true
|
||||
s.mu.Unlock()
|
||||
|
||||
Reference in New Issue
Block a user