fix: lock SoloMode at start, shop feedback, dead player exploration block

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-24 13:44:43 +09:00
parent c555ff6e92
commit 1104c6e4e9
3 changed files with 26 additions and 13 deletions

View File

@@ -154,9 +154,6 @@ func (s *GameSession) combatLoop() {
}
if changed {
s.state.Players = remaining
if len(s.state.Players) <= 1 {
s.state.SoloMode = true
}
if len(s.state.Players) == 0 {
s.state.GameOver = true
s.mu.Unlock()