feat: skill cooldown (3/combat), inventory limit (10), scaled event damage
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -35,6 +35,7 @@ type Player struct {
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Relics []Relic
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Dead bool
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Fled bool
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SkillUses int // remaining skill uses this combat
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}
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func NewPlayer(name string, class Class) *Player {
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