feat: skill cooldown (3/combat), inventory limit (10), scaled event damage

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-24 13:46:17 +09:00
parent 9ed71eeccd
commit 15199bd26f
5 changed files with 28 additions and 2 deletions

View File

@@ -124,6 +124,7 @@ func renderHUD(state game.GameState, targetCursor int, moveCursor int) string {
case entity.ClassRogue:
skillDesc = "Skill: Scout — reveal neighboring rooms"
}
skillDesc += fmt.Sprintf(" (%d uses left)", p.SkillUses)
sb.WriteString(styleSystem.Render(skillDesc))
sb.WriteString("\n")
break