feat: skill cooldown (3/combat), inventory limit (10), scaled event damage
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -124,6 +124,7 @@ func renderHUD(state game.GameState, targetCursor int, moveCursor int) string {
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case entity.ClassRogue:
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skillDesc = "Skill: Scout — reveal neighboring rooms"
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}
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skillDesc += fmt.Sprintf(" (%d uses left)", p.SkillUses)
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sb.WriteString(styleSystem.Render(skillDesc))
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sb.WriteString("\n")
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break
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