fix: 13 bugs found via systematic code review and testing
Multiplayer: - Add WaitingScreen between class select and game start; previously selecting a class immediately started the game and locked the room, preventing other players from joining - Add periodic lobby room list refresh (2s interval) - Add LeaveRoom method for backing out of waiting room Combat & mechanics: - Mark invalid attack targets with TargetIdx=-1 to suppress misleading "0 dmg" combat log entries - Make Freeze effect actually skip frozen player's action (was purely cosmetic before - expired during tick before action processing) - Implement Life Siphon relic heal-on-damage effect (was defined but never applied in combat) - Fix combo matching to track used actions and prevent reuse Game modes: - Wire up weekly mutations to GameSession via ApplyWeeklyMutation() - Implement 3 mutation runtime effects: no_shop, glass_cannon, elite_flood - Pass HardMode toggle from lobby UI through Context to GameSession - Apply HardMode difficulty multipliers (1.5x monsters, 2x shop, 0.5x heal) Polish: - Set starting room (index 0) to always be Empty (safe start) - Distinguish shop purchase errors: "Not enough gold" vs "Inventory full" - Record random events in codex for discovery tracking Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -161,6 +161,25 @@ func (l *Lobby) JoinRoom(code, playerName, fingerprint string) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (l *Lobby) LeaveRoom(code, fingerprint string) {
|
||||
l.mu.Lock()
|
||||
defer l.mu.Unlock()
|
||||
room, ok := l.rooms[code]
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
for i, p := range room.Players {
|
||||
if p.Fingerprint == fingerprint {
|
||||
room.Players = append(room.Players[:i], room.Players[i+1:]...)
|
||||
break
|
||||
}
|
||||
}
|
||||
// Remove empty waiting rooms
|
||||
if len(room.Players) == 0 && room.Status == RoomWaiting {
|
||||
delete(l.rooms, code)
|
||||
}
|
||||
}
|
||||
|
||||
func (l *Lobby) SetPlayerClass(code, fingerprint, class string) {
|
||||
l.mu.Lock()
|
||||
defer l.mu.Unlock()
|
||||
|
||||
Reference in New Issue
Block a user