fix: clear monster taunt when warrior is dead

This commit is contained in:
2026-03-24 10:27:38 +09:00
parent e13e1e7a7d
commit 4db3ba1fc5
2 changed files with 22 additions and 0 deletions

View File

@@ -91,6 +91,9 @@ func MonsterAI(m *entity.Monster, players []*entity.Player, turnNumber int) (tar
return i, false
}
}
// No living warrior found — clear taunt
m.TauntTarget = false
m.TauntTurns = 0
}
if rand.Float64() < 0.3 {
minHP := int(^uint(0) >> 1)