feat: add unlock system with 3 unlockable contents

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-25 16:06:40 +09:00
parent 253d1f80d3
commit 8f899a5afd
2 changed files with 94 additions and 0 deletions

47
store/unlocks.go Normal file
View File

@@ -0,0 +1,47 @@
package store
import (
bolt "go.etcd.io/bbolt"
)
var bucketUnlocks = []byte("unlocks")
type UnlockDef struct {
ID string
Name string
Description string
Condition string
}
var UnlockDefs = []UnlockDef{
{ID: "fifth_class", Name: "Fifth Class", Description: "Reach floor 10 or higher", Condition: "floor 10+"},
{ID: "hard_mode", Name: "Hard Mode", Description: "Clear the game with 3+ players", Condition: "3+ player clear"},
{ID: "mutations", Name: "Mutations", Description: "Achieve victory on floor 20", Condition: "floor 20 victory"},
}
func (d *DB) UnlockContent(fingerprint, unlockID string) (bool, error) {
key := []byte(fingerprint + ":" + unlockID)
alreadyUnlocked := false
err := d.db.Update(func(tx *bolt.Tx) error {
b := tx.Bucket(bucketUnlocks)
if b.Get(key) != nil {
alreadyUnlocked = true
return nil
}
return b.Put(key, []byte("1"))
})
return !alreadyUnlocked, err
}
func (d *DB) IsUnlocked(fingerprint, unlockID string) bool {
key := []byte(fingerprint + ":" + unlockID)
unlocked := false
d.db.View(func(tx *bolt.Tx) error {
b := tx.Bucket(bucketUnlocks)
if b.Get(key) != nil {
unlocked = true
}
return nil
})
return unlocked
}