feat: add unlock system with 3 unlockable contents
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
47
store/unlocks_test.go
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47
store/unlocks_test.go
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package store
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import (
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"testing"
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)
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func TestUnlockContent(t *testing.T) {
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dir := t.TempDir()
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db, err := Open(dir + "/test_unlocks.db")
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if err != nil {
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t.Fatal(err)
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}
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defer db.Close()
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// Initially not unlocked
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if db.IsUnlocked("fp1", "fifth_class") {
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t.Error("should not be unlocked initially")
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}
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// Unlock returns true for new unlock
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newlyUnlocked, err := db.UnlockContent("fp1", "fifth_class")
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if err != nil {
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t.Fatal(err)
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}
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if !newlyUnlocked {
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t.Error("should be newly unlocked")
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}
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// Now it should be unlocked
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if !db.IsUnlocked("fp1", "fifth_class") {
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t.Error("should be unlocked after UnlockContent")
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}
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// Second unlock returns false (already unlocked)
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newlyUnlocked2, err := db.UnlockContent("fp1", "fifth_class")
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if err != nil {
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t.Fatal(err)
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}
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if newlyUnlocked2 {
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t.Error("should not be newly unlocked on second call")
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}
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// Different player still not unlocked
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if db.IsUnlocked("fp2", "fifth_class") {
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t.Error("different player should not have unlock")
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}
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}
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