feat: add unlock system with 3 unlockable contents

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-25 16:06:40 +09:00
parent 253d1f80d3
commit 8f899a5afd
2 changed files with 94 additions and 0 deletions

47
store/unlocks.go Normal file
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package store
import (
bolt "go.etcd.io/bbolt"
)
var bucketUnlocks = []byte("unlocks")
type UnlockDef struct {
ID string
Name string
Description string
Condition string
}
var UnlockDefs = []UnlockDef{
{ID: "fifth_class", Name: "Fifth Class", Description: "Reach floor 10 or higher", Condition: "floor 10+"},
{ID: "hard_mode", Name: "Hard Mode", Description: "Clear the game with 3+ players", Condition: "3+ player clear"},
{ID: "mutations", Name: "Mutations", Description: "Achieve victory on floor 20", Condition: "floor 20 victory"},
}
func (d *DB) UnlockContent(fingerprint, unlockID string) (bool, error) {
key := []byte(fingerprint + ":" + unlockID)
alreadyUnlocked := false
err := d.db.Update(func(tx *bolt.Tx) error {
b := tx.Bucket(bucketUnlocks)
if b.Get(key) != nil {
alreadyUnlocked = true
return nil
}
return b.Put(key, []byte("1"))
})
return !alreadyUnlocked, err
}
func (d *DB) IsUnlocked(fingerprint, unlockID string) bool {
key := []byte(fingerprint + ":" + unlockID)
unlocked := false
d.db.View(func(tx *bolt.Tx) error {
b := tx.Bucket(bucketUnlocks)
if b.Get(key) != nil {
unlocked = true
}
return nil
})
return unlocked
}

47
store/unlocks_test.go Normal file
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package store
import (
"testing"
)
func TestUnlockContent(t *testing.T) {
dir := t.TempDir()
db, err := Open(dir + "/test_unlocks.db")
if err != nil {
t.Fatal(err)
}
defer db.Close()
// Initially not unlocked
if db.IsUnlocked("fp1", "fifth_class") {
t.Error("should not be unlocked initially")
}
// Unlock returns true for new unlock
newlyUnlocked, err := db.UnlockContent("fp1", "fifth_class")
if err != nil {
t.Fatal(err)
}
if !newlyUnlocked {
t.Error("should be newly unlocked")
}
// Now it should be unlocked
if !db.IsUnlocked("fp1", "fifth_class") {
t.Error("should be unlocked after UnlockContent")
}
// Second unlock returns false (already unlocked)
newlyUnlocked2, err := db.UnlockContent("fp1", "fifth_class")
if err != nil {
t.Fatal(err)
}
if newlyUnlocked2 {
t.Error("should not be newly unlocked on second call")
}
// Different player still not unlocked
if db.IsUnlocked("fp2", "fifth_class") {
t.Error("different player should not have unlock")
}
}