From 9221cfa7c68979e57a1ece80ef355e017027059a Mon Sep 17 00:00:00 2001 From: tolelom <98kimsungmin@naver.com> Date: Tue, 24 Mar 2026 13:46:33 +0900 Subject: [PATCH] refactor: replace goto with labeled break in RunTurn Co-Authored-By: Claude Opus 4.6 (1M context) --- game/turn.go | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/game/turn.go b/game/turn.go index f9273d7..b07de9f 100644 --- a/game/turn.go +++ b/game/turn.go @@ -32,6 +32,8 @@ func (s *GameSession) RunTurn() { s.state.TurnDeadline = time.Now().Add(TurnTimeout) s.mu.Unlock() collected := 0 + +collecting: for collected < aliveCount { select { case msg := <-s.actionCh: @@ -40,7 +42,7 @@ func (s *GameSession) RunTurn() { s.mu.Unlock() collected++ case <-timer.C: - goto resolve + break collecting case <-s.done: timer.Stop() return @@ -48,7 +50,6 @@ func (s *GameSession) RunTurn() { } timer.Stop() -resolve: s.mu.Lock() defer s.mu.Unlock() s.state.TurnDeadline = time.Time{}