feat: target selection with Tab, individual flee in solo
- Add targetCursor to Model; Tab cycles through monsters in combat - Pass targetCursor to renderGame/renderHUD; show "> " marker on selected enemy - Attack and Skill actions use targetCursor as TargetIdx - Update action bar to show [Tab]Target hint - Replace unanimous-flee block with per-player flee; solo mode transitions to PhaseExploring immediately on success Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -2,6 +2,7 @@ package ui
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import (
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"fmt"
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"strings"
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"time"
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tea "github.com/charmbracelet/bubbletea"
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