feat: wire config into main, server, and lobby
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -4,6 +4,8 @@ import (
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"fmt"
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"math/rand"
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"sync"
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"github.com/tolelom/catacombs/config"
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)
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type RoomStatus int
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@@ -36,13 +38,15 @@ type OnlinePlayer struct {
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type Lobby struct {
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mu sync.RWMutex
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cfg *config.Config
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rooms map[string]*LobbyRoom
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online map[string]*OnlinePlayer // fingerprint -> player
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activeSessions map[string]string // fingerprint -> room code (for reconnect)
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}
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func NewLobby() *Lobby {
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func NewLobby(cfg *config.Config) *Lobby {
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return &Lobby{
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cfg: cfg,
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rooms: make(map[string]*LobbyRoom),
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online: make(map[string]*OnlinePlayer),
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activeSessions: make(map[string]string),
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@@ -1,9 +1,19 @@
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package game
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import "testing"
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import (
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"testing"
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"github.com/tolelom/catacombs/config"
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)
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func testConfig(t *testing.T) *config.Config {
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t.Helper()
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cfg, _ := config.Load("")
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return cfg
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}
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func TestCreateRoom(t *testing.T) {
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lobby := NewLobby()
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lobby := NewLobby(testConfig(t))
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code := lobby.CreateRoom("Test Room")
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if len(code) != 4 {
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t.Errorf("Room code length: got %d, want 4", len(code))
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@@ -15,7 +25,7 @@ func TestCreateRoom(t *testing.T) {
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}
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func TestJoinRoom(t *testing.T) {
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lobby := NewLobby()
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lobby := NewLobby(testConfig(t))
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code := lobby.CreateRoom("Test Room")
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err := lobby.JoinRoom(code, "player1", "fp-player1")
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if err != nil {
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@@ -28,7 +38,7 @@ func TestJoinRoom(t *testing.T) {
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}
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func TestRoomStatusTransition(t *testing.T) {
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l := NewLobby()
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l := NewLobby(testConfig(t))
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code := l.CreateRoom("Test")
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l.JoinRoom(code, "Alice", "fp-alice")
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r := l.GetRoom(code)
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@@ -47,7 +57,7 @@ func TestRoomStatusTransition(t *testing.T) {
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}
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func TestJoinRoomFull(t *testing.T) {
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lobby := NewLobby()
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lobby := NewLobby(testConfig(t))
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code := lobby.CreateRoom("Test Room")
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for i := 0; i < 4; i++ {
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lobby.JoinRoom(code, "player", "fp-player")
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@@ -59,7 +69,7 @@ func TestJoinRoomFull(t *testing.T) {
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}
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func TestSetPlayerClass(t *testing.T) {
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l := NewLobby()
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l := NewLobby(testConfig(t))
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code := l.CreateRoom("Test")
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l.JoinRoom(code, "Alice", "fp-alice")
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l.SetPlayerClass(code, "fp-alice", "Warrior")
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@@ -70,7 +80,7 @@ func TestSetPlayerClass(t *testing.T) {
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}
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func TestAllReady(t *testing.T) {
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l := NewLobby()
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l := NewLobby(testConfig(t))
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code := l.CreateRoom("Test")
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l.JoinRoom(code, "Alice", "fp-alice")
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l.JoinRoom(code, "Bob", "fp-bob")
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@@ -91,7 +101,7 @@ func TestAllReady(t *testing.T) {
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}
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func TestAllReadyEmptyRoom(t *testing.T) {
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l := NewLobby()
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l := NewLobby(testConfig(t))
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code := l.CreateRoom("Test")
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if l.AllReady(code) {
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t.Error("empty room should not be all ready")
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22
main.go
22
main.go
@@ -1,9 +1,11 @@
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package main
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import (
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"fmt"
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"log"
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"os"
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"github.com/tolelom/catacombs/config"
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"github.com/tolelom/catacombs/game"
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"github.com/tolelom/catacombs/server"
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"github.com/tolelom/catacombs/store"
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@@ -13,23 +15,35 @@ import (
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func main() {
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os.MkdirAll("data", 0755)
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cfg, err := config.Load("config.yaml")
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if err != nil {
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if os.IsNotExist(err) {
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cfg, _ = config.Load("")
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} else {
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log.Fatalf("Failed to load config: %v", err)
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}
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}
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db, err := store.Open("data/catacombs.db")
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if err != nil {
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log.Fatalf("Failed to open database: %v", err)
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}
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defer db.Close()
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lobby := game.NewLobby()
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lobby := game.NewLobby(cfg)
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sshAddr := fmt.Sprintf("0.0.0.0:%d", cfg.Server.SSHPort)
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webAddr := fmt.Sprintf(":%d", cfg.Server.HTTPPort)
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// Start web terminal server in background
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go func() {
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if err := web.Start(":8080", 2222); err != nil {
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if err := web.Start(webAddr, cfg.Server.SSHPort); err != nil {
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log.Printf("Web server error: %v", err)
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}
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}()
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log.Println("Catacombs server starting — SSH :2222, Web :8080")
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if err := server.Start("0.0.0.0", 2222, lobby, db); err != nil {
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log.Printf("Catacombs server starting — SSH :%d, Web :%d", cfg.Server.SSHPort, cfg.Server.HTTPPort)
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if err := server.Start(sshAddr, lobby, db); err != nil {
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log.Fatal(err)
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}
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}
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@@ -14,9 +14,9 @@ import (
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"github.com/tolelom/catacombs/ui"
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)
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func Start(host string, port int, lobby *game.Lobby, db *store.DB) error {
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func Start(addr string, lobby *game.Lobby, db *store.DB) error {
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s, err := wish.NewServer(
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wish.WithAddress(fmt.Sprintf("%s:%d", host, port)),
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wish.WithAddress(addr),
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wish.WithHostKeyPath(".ssh/catacombs_host_key"),
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wish.WithPublicKeyAuth(func(_ ssh.Context, _ ssh.PublicKey) bool {
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return true // accept all keys
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@@ -40,6 +40,6 @@ func Start(host string, port int, lobby *game.Lobby, db *store.DB) error {
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return fmt.Errorf("could not create server: %w", err)
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}
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log.Printf("Starting SSH server on %s:%d", host, port)
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log.Printf("Starting SSH server on %s", addr)
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return s.ListenAndServe()
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}
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@@ -1,12 +1,13 @@
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package ui
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import (
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"os"
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"testing"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/tolelom/catacombs/config"
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"github.com/tolelom/catacombs/game"
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"github.com/tolelom/catacombs/store"
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"os"
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)
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func testDB(t *testing.T) *store.DB {
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@@ -18,7 +19,7 @@ func testDB(t *testing.T) *store.DB {
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}
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func TestTitleToLobby(t *testing.T) {
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lobby := game.NewLobby()
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lobby := game.NewLobby(func() *config.Config { c, _ := config.Load(""); return c }())
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db := testDB(t)
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defer func() { db.Close(); os.Remove("test_ui.db") }()
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@@ -55,7 +56,7 @@ func TestTitleToLobby(t *testing.T) {
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}
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func TestLobbyCreateRoom(t *testing.T) {
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lobby := game.NewLobby()
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lobby := game.NewLobby(func() *config.Config { c, _ := config.Load(""); return c }())
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db := testDB(t)
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defer func() { db.Close(); os.Remove("test_ui.db") }()
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@@ -86,7 +87,7 @@ func TestLobbyCreateRoom(t *testing.T) {
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}
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func TestClassSelectToGame(t *testing.T) {
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lobby := game.NewLobby()
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lobby := game.NewLobby(func() *config.Config { c, _ := config.Load(""); return c }())
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db := testDB(t)
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defer func() { db.Close(); os.Remove("test_ui.db") }()
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