fix: set room status to Playing when game starts
This commit is contained in:
@@ -78,6 +78,14 @@ func (l *Lobby) ListRooms() []*LobbyRoom {
|
||||
return result
|
||||
}
|
||||
|
||||
func (l *Lobby) StartRoom(code string) {
|
||||
l.mu.Lock()
|
||||
defer l.mu.Unlock()
|
||||
if room, ok := l.rooms[code]; ok {
|
||||
room.Status = RoomPlaying
|
||||
}
|
||||
}
|
||||
|
||||
func (l *Lobby) RemoveRoom(code string) {
|
||||
l.mu.Lock()
|
||||
defer l.mu.Unlock()
|
||||
|
||||
Reference in New Issue
Block a user