fix: set room status to Playing when game starts
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@@ -262,6 +262,7 @@ func (m Model) updateClassSelect(msg tea.Msg) (tea.Model, tea.Cmd) {
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player.Fingerprint = m.fingerprint
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m.session.AddPlayer(player)
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m.session.StartGame()
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m.lobby.StartRoom(m.roomCode)
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m.gameState = m.session.GetState()
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m.screen = screenGame
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}
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