feat: add codex system for monster/item/event tracking

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-25 16:20:36 +09:00
parent 6c3188e747
commit caefaff200
2 changed files with 159 additions and 0 deletions

88
store/codex.go Normal file
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@@ -0,0 +1,88 @@
package store
import (
"encoding/json"
bolt "go.etcd.io/bbolt"
)
var bucketCodex = []byte("codex")
type Codex struct {
Monsters map[string]bool `json:"monsters"`
Items map[string]bool `json:"items"`
Events map[string]bool `json:"events"`
}
func newCodex() Codex {
return Codex{
Monsters: make(map[string]bool),
Items: make(map[string]bool),
Events: make(map[string]bool),
}
}
func (d *DB) RecordCodexEntry(fingerprint, category, id string) error {
return d.db.Update(func(tx *bolt.Tx) error {
b := tx.Bucket(bucketCodex)
key := []byte(fingerprint)
codex := newCodex()
v := b.Get(key)
if v != nil {
if err := json.Unmarshal(v, &codex); err != nil {
return err
}
// Ensure maps are initialized after unmarshal
if codex.Monsters == nil {
codex.Monsters = make(map[string]bool)
}
if codex.Items == nil {
codex.Items = make(map[string]bool)
}
if codex.Events == nil {
codex.Events = make(map[string]bool)
}
}
switch category {
case "monster":
codex.Monsters[id] = true
case "item":
codex.Items[id] = true
case "event":
codex.Events[id] = true
}
data, err := json.Marshal(codex)
if err != nil {
return err
}
return b.Put(key, data)
})
}
func (d *DB) GetCodex(fingerprint string) (Codex, error) {
codex := newCodex()
err := d.db.View(func(tx *bolt.Tx) error {
b := tx.Bucket(bucketCodex)
v := b.Get([]byte(fingerprint))
if v == nil {
return nil
}
if err := json.Unmarshal(v, &codex); err != nil {
return err
}
if codex.Monsters == nil {
codex.Monsters = make(map[string]bool)
}
if codex.Items == nil {
codex.Items = make(map[string]bool)
}
if codex.Events == nil {
codex.Events = make(map[string]bool)
}
return nil
})
return codex, err
}

71
store/codex_test.go Normal file
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package store
import (
"testing"
)
func TestRecordCodexEntry(t *testing.T) {
dir := t.TempDir()
db, err := Open(dir + "/test_codex.db")
if err != nil {
t.Fatal(err)
}
defer db.Close()
// Record some entries
db.RecordCodexEntry("fp1", "monster", "goblin")
db.RecordCodexEntry("fp1", "monster", "skeleton")
db.RecordCodexEntry("fp1", "item", "health_potion")
db.RecordCodexEntry("fp1", "event", "altar")
codex, err := db.GetCodex("fp1")
if err != nil {
t.Fatal(err)
}
if len(codex.Monsters) != 2 {
t.Errorf("expected 2 monsters, got %d", len(codex.Monsters))
}
if !codex.Monsters["goblin"] {
t.Error("expected goblin in monsters")
}
if !codex.Monsters["skeleton"] {
t.Error("expected skeleton in monsters")
}
if len(codex.Items) != 1 {
t.Errorf("expected 1 item, got %d", len(codex.Items))
}
if !codex.Items["health_potion"] {
t.Error("expected health_potion in items")
}
if len(codex.Events) != 1 {
t.Errorf("expected 1 event, got %d", len(codex.Events))
}
if !codex.Events["altar"] {
t.Error("expected altar in events")
}
// Duplicate entry should not increase count
db.RecordCodexEntry("fp1", "monster", "goblin")
codex2, _ := db.GetCodex("fp1")
if len(codex2.Monsters) != 2 {
t.Errorf("expected still 2 monsters after duplicate, got %d", len(codex2.Monsters))
}
}
func TestGetCodexEmpty(t *testing.T) {
dir := t.TempDir()
db, err := Open(dir + "/test_codex_empty.db")
if err != nil {
t.Fatal(err)
}
defer db.Close()
codex, err := db.GetCodex("fp_unknown")
if err != nil {
t.Fatal(err)
}
if len(codex.Monsters) != 0 || len(codex.Items) != 0 || len(codex.Events) != 0 {
t.Error("expected empty codex for unknown player")
}
}