feat: add codex UI screen with completion tracking
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -59,6 +59,8 @@ func (s *TitleScreen) Update(msg tea.Msg, ctx *Context) (Screen, tea.Cmd) {
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return NewAchievementsScreen(), nil
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} else if isKey(key, "l") {
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return NewLeaderboardScreen(), nil
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} else if isKey(key, "c") {
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return NewCodexScreen(ctx), nil
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} else if isQuit(key) {
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return s, tea.Quit
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}
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@@ -108,7 +110,7 @@ func renderTitle(width, height int) string {
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menu := lipgloss.NewStyle().
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Foreground(colorWhite).
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Bold(true).
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Render("[Enter] Start [H] Help [S] Stats [A] Achievements [L] Leaderboard [Q] Quit")
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Render("[Enter] Start [H] Help [S] Stats [A] Achievements [L] Leaderboard [C] Codex [Q] Quit")
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content := lipgloss.JoinVertical(lipgloss.Center,
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logo,
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