feat: status effects (poison/burn), boss patterns, new relics

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-24 14:49:55 +09:00
parent 533e460968
commit d3d7e2a76a
8 changed files with 158 additions and 2 deletions

View File

@@ -82,8 +82,8 @@ func AttemptFlee() bool {
}
func MonsterAI(m *entity.Monster, players []*entity.Player, turnNumber int) (targetIdx int, isAoE bool) {
if m.IsBoss && turnNumber%3 == 0 {
return -1, true
if m.IsBoss && turnNumber > 0 && turnNumber%3 == 0 {
return -1, true // AoE every 3 turns for all bosses
}
if m.TauntTarget {
for i, p := range players {